Я, правда, еще особо с этим не экспериментировал.
Синтаксис:
Используется glsl
Shader "Blabla" {
Properties
{
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert
void surf (Input IN, inout SurfaceOutput o)
{
}
ENDCG
CGPROGRAM
#pragma surface surf Lambert decal:blend
void surf (Input IN, inout SurfaceOutput o)
{
}
ENDCG
}
}
Properties
{
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert
void surf (Input IN, inout SurfaceOutput o)
{
}
ENDCG
CGPROGRAM
#pragma surface surf Lambert decal:blend
void surf (Input IN, inout SurfaceOutput o)
{
}
ENDCG
}
}