using UnityEngine;
using System.Collections;
public class TriangleCollider : MonoBehaviour
{
void Start()
{
gameObject.AddComponent("MeshFilter");
Mesh mesh = GetComponent<MeshFilter>().mesh;
mesh.vertices = new Vector3[]
{
new Vector3(0, 0, 0),
new Vector3(1.9f, 0, 0),
new Vector3(1.9f, 1.9f, 0),
new Vector3(0, 0, 1),
new Vector3(1.9f, 0, 1),
new Vector3(1.9f, 1.9f, 1)
};
mesh.triangles = new int[] { 0, 1, 2, 3, 4, 5, 0, 3, 2, 3, 2, 5, 0, 3, 4, 0, 1, 4, 2, 4, 5, 1, 2, 4 };
transform.GetComponent<MeshCollider>().sharedMesh = mesh;
}
}