Синтаксис:
Используется csharp
using UnityEngine;
using System.Collections;
using UnityEditor;
public class EditorCamera : MonoBehaviour {
void Update()
{
gameObject.transform.position = SceneView.lastActiveSceneView.camera.transform.position;
gameObject.transform.forward = SceneView.lastActiveSceneView.camera.transform.forward;
}
}
using System.Collections;
using UnityEditor;
public class EditorCamera : MonoBehaviour {
void Update()
{
gameObject.transform.position = SceneView.lastActiveSceneView.camera.transform.position;
gameObject.transform.forward = SceneView.lastActiveSceneView.camera.transform.forward;
}
}
Повесить на GameObject с AudioListener. Позволяет слушать звуки прямо в SceneView