public class DistanceRender : MonoBehaviour
{
// Methods
public void distance()
{
}
public void Main()
{
}
public IEnumerator Start()
{
return new Start$54().GetEnumerator();
}
// Nested Types
[Serializable, CompilerGenerated]
internal sealed class Start$54 : GenericGenerator<WaitForSeconds>
{
// Methods
public override IEnumerator<WaitForSeconds> GetEnumerator()
{
return new $();
}
// Nested Types
[Serializable, CompilerGenerated]
private sealed class $ : GenericGeneratorEnumerator<WaitForSeconds>, IEnumerator
{
// Methods
public override bool MoveNext()
{
bool flag;
switch (base._state)
{
case 1:
return flag;
}
while (1 != 0)
{
return this.Yield(2, new WaitForSeconds((float) 1));
}
this.Yield(1, null);
return flag;
}
}
}
}