Paul Siberdt писал(а):По мне так Unreal3 - это технология, а UDK - среда. Так же как CryEngine и Sandbox, как Source и Hammer... не? И доступ к редактору, как в случае и с Unity, не означает полного доступа к технологии.
Во, так даже правильнее.
Хотя понятие UE3 вроде бы тоже включает в себя и среду и наверняка есть варианты покупки UE3 при которых он будет полностью идентичен UDK.
Кстати, цитата с оф. сайта udk: "
UDK is Unreal Engine 3 – the complete professional development framework."
И с сайта эпиков: "UDK is the FREE for non-commercial use version of Unreal Engine 3 – the complete professional development framework."
И выдержка из UDK FAQ
- Код: Выделить всё
Q: How does this differ from an Unreal Engine 3 license?
A: The primary difference is that UDK does not include Unreal Engine 3 C++ source code access. UDK ships with all the UnrealScript code and Unreal Engine tool integrations as the commercial version of Unreal Engine 3, offering all the same features the pros use.
The tools and technology are the same however a "full" license includes the underlying C++ source code to the engine and tools, which allows licensees to make virtually any change they want and potentially ship their game on consoles provided they're licensed by the console manufacturer.
Both UDK users and traditional Unreal Engine 3 commercial licensees have access to all UnrealScript source code. UnrealScript is comparable to a programming language like Java in terms of features and performance (byte-compiled), with features designed to simplify game development, e.g., state scoping of functions, automatic serialization, simple system for defining networking replication of properties and remote functions, etc.
There are tons of great materials and support avenues for UDK users, including the two new "Mastering Unreal Technology" books from Sams, hundreds of pages of support items on our Unreal Developer Network , UDK Community Forums, and hundreds of hours of free video tutorials from the folks at 3D Buzz with a whole bunch more tailored specifically to getting started with UDK in the works right now.
Full UE3 licensees also get direct support from Epic's engineers who write UE3 code.
В любом случае, ролик демонстрирует нам технлогии, доступные пользователям UDK (судя по их экспериментам в этой теме), так что спор о терминах/лицензировании не особенно и актуален.