EditorGUILayout.BeginHorizontal();
mLandSector.mSplatTextures[i].SplatMap = EditorGUILayout.ObjectField(" ", mLandSector.mSplatTextures[i].SplatMap,
typeof(Texture2D), false, GUILayout.Width(64), GUILayout.Height(64)) as Texture2D;
splats[i].texture = EditorGUILayout.ObjectField(" ", splats[i].texture,
typeof(Texture2D), false, GUILayout.Width(64), GUILayout.Height(64)) as Texture2D;
mLandSector.mSplatTextures[i].NormalMap = EditorGUILayout.ObjectField(" ", mLandSector.mSplatTextures[i].NormalMap,
typeof(Texture2D), false, GUILayout.Width(64), GUILayout.Height(64)) as Texture2D;
EditorGUILayout.EndHorizontal();