Синтаксис:
Используется csharp
public class SphereScript : MonoBehaviour
{
float x, z, speed = 50;
void Start()
{
rb = GetComponent<Rigidbody>();
}
private void FixedUpdate()
{
x = Input.GetAxis("Horizontal");
z = Input.GetAxis("Vertical");
rb.AddForce(0, 0, z * speed * Time.deltaTime);
rb.AddTorque(0, x * speed * Time.deltaTime, 0);
}
}
{
float x, z, speed = 50;
void Start()
{
rb = GetComponent<Rigidbody>();
}
private void FixedUpdate()
{
x = Input.GetAxis("Horizontal");
z = Input.GetAxis("Vertical");
rb.AddForce(0, 0, z * speed * Time.deltaTime);
rb.AddTorque(0, x * speed * Time.deltaTime, 0);
}
}