If mergeSubMeshes is true, all the meshes will be combined to a single submesh. Otherwise each mesh will go into a different submesh. If all meshes share the same material, set this to true.
If mergeSubMeshes is true, all the meshes will be combined to a single submesh. Otherwise each mesh will go into a different submesh. If all meshes share the same material, set this to true.
Нет, он просто в реалтайме двигает вершины спрайтов в пределах одного меша.
The limit on the older iThouches, Original iPhone and iPhone3G is a max texture size of 1024x1024 using OpenGLES 1.1 (very simple vertex texturing, no real fragment shaders)
Later iPhone 3GS, iPhone 4, third-generation iPod touch, and the iPad support a max texture size of 2048x2048, OpenGLES 2.0 and real pixel pipeline for fragment shaders.
Сейчас этот форум просматривают: нет зарегистрированных пользователей и гости: 1