JugadorGL писал(а):Судя по всем видео, кроме новой системы анимации там ничего нового нет
FeaturesMecanim animation system
DirectX 11 support
Linux deployment
Shuriken particle system supports external forces, bent normals and automatic culling
3D texture support
Navigation: dynamic obstacles and avoidance priority
Major optimizations in UnityGUI performance and memory usage
Dynamic fonts on all platforms with HTML-like markup
Remote Unity Web Player debugging
New Project Window workflows
Iterative lightmap baking
Refined component-based workflows
Extensible inspectors for custom classes
Improved Cubemap import pipeline
Geometry data improvements for huge memory and performance savings
Meshes can be constructed from non-triangle geometry - render points & lines efficiently
Search, live preview and buy Asset Store assets from the Project Window