Ура товариши!! Unity 3.0 Уже скоро!
Pre-order Unity 3 Today
Over the last year we doubled our engineering team and have been hard at work on our biggest update ever. We're so proud to share with you a preview highlighting some of what's to come. Brace yourself to be blown away.
Unified Editor
Sweet multiplatform development has come of age! As of Unity 3 one editor targets all platforms. Want to make a game for iPhone, web and XBox 360? No problem. Have everything you need in one project and simply choose which platform you're currently previewing inside the editor to see exactly how your game works.
Beast Lightmapping
We want your artwork to look its best so we licensed the industry's best lightmapping technology: Beast. Used in Mirror's Edge and Killzone 2, Beast normally would costs you upwards of $100,000 per game but we are including it with your Unity license. With Beast lightmaps interact beautifully with real-time dynamic lights and as objects come closer, Unity seamlessly fades to real-time lighting so you get full shading and bump details.
Source-level Debugging
Programmers rejoice! Unity 3 introduces script debugging with MonoDevelop on both Windows and Mac. You can pause your game, do line-by-line single stepping, set breakpoints, and inspect variables. The days of print-based debugging are gone for good.
Audio Magic
Unity 3 brings Reverb Zones, filters, tracker file support and a bunch of other goodies to the table. We're also introducing editable falloff curves for all major audio parameters, so you get complete control over your sound ambience.
Deferred Rendering
Brand new in Unity 3 is a cutting-edge deferred lighting system. Now you can have hundreds of point lights in your scene at almost no marginal cost to performance. G-Buffers also open up for lots of high-end image effects without performace degredation.
Occlusion Culling
Performance is your number one concern on mobile devices, but even on powerful hardware you want to pull off as much as possible. That's why we've licensed the #1 occlusion culling system into Unity. Best of all: instead of paying $30,000 per game, it's included in your license at no extra charge.
Project Browser
When you're working with large projects you want to find your assets fast. In Unity 3, we are adding a content browser that shows everything with nice previews – including tagging and searching – so you always have the assets you need at your fingertips.