Нужна помощь с билдом игры на андроид!

Общие вопросы о Unity3D

Нужна помощь с билдом игры на андроид!

Сообщение Aquareel 16 фев 2024, 19:33

CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2022.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2022.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.2.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

Environment Variables:
PROCESSOR_ARCHITECTURE = AMD64
AMPLITUDE_API_KEY_YELLOWBUCKET_DEV = 48835b4d1f5e342aefe5f016324d296a
BURST_ANDROID_MIN_API_LEVEL = 22
DriverData = C:\Windows\System32\Drivers\DriverData
USERDOMAIN = Z
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
COMPUTERNAME = Z
DEBUG_ENV_VAR = UnityHub
LOGONSERVER = \\Z
AMPLITUDE_TOKEN_GREENBUCKET_PROD = yyzPzalJDwrQcYNuOZam0bhKb26WyyhK
PUBLIC = C:\Users\Public
ProgramData = C:\ProgramData
SESSIONNAME = Console
AMPLITUDE_TOKEN_YELLOWBUCKET_PROD = Ph-837Q6GNodAkyc2MRkxVPUcjlIET4d
asl.log = Destination=file
APPDATA = C:\Users\edmon\AppData\Roaming
SystemRoot = C:\Windows
windir = C:\Windows
AMPLITUDE_API_KEY_REDBUCKET_DEV = 46b8b46515e7632fc42a504b72e05fd0
ProgramFiles(x86) = C:\Program Files (x86)
ProgramW6432 = C:\Program Files
INTEL_DEV_REDIST = C:\Program Files (x86)\Common Files\Intel\Shared Libraries\
OS = Windows_NT
ANDROID_NDK_ROOT = C:\Program Files\Unity\Hub\Editor\2022.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 167 Stepping 1, GenuineIntel
HEAP_CLIENT_TOKEN_STAGING = 3786794399
HOMEPATH = \Users\edmon
FPS_BROWSER_USER_PROFILE_STRING = Default
AMPLITUDE_TOKEN_REDBUCKET_DEV = U4PSN7S7PuYVRODivvdcFwbu8R6IHGqa
CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_6976_RNTDRFFRAWBTOSSK
MIC_LD_LIBRARY_PATH = C:\Program Files (x86)\Common Files\Intel\Shared Libraries\compiler\lib\mic
JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8
CommonProgramFiles = C:\Program Files\Common Files
JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2022.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
USERDOMAIN_ROAMINGPROFILE = Z
TEMP = C:\Users\edmon\AppData\Local\Temp
CommonProgramW6432 = C:\Program Files\Common Files
AMPLITUDE_TOKEN_YELLOWBUCKET_DEV = wKi8foVigDditGFvmZewRFWsEbX9Y0YO
AMPLITUDE_API_KEY_GREENBUCKET_DEV = 3ded2a762163603391a425f688f990c8
AMPLITUDE_API_KEY_REDBUCKET_PROD = ca12bb461ea96f9bdf5df4ded7d52994
HOMEDRIVE = C:
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
USERNAME = edmon
OneDrive = C:\Users\edmon\OneDrive
AMPLITUDE_API_KEY_YELLOWBUCKET_PROD = e03a9bbe92dc38a88cdb068d24c65b46
AMPLITUDE_TOKEN_REDBUCKET_PROD = QqyoFpcWPi7V17p80_46CF6-sNGRGbHo
NUMBER_OF_PROCESSORS = 12
GTK_BASEPATH = C:\Program Files (x86)\GtkSharp\2.12\
AMPLITUDE_TOKEN_GREENBUCKET_DEV = 84H2gMm_FJzhr3mBaX1lM1JVukmCM7d9
EFC_7768 = 1
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_DEV = client-wbjHYrmeSR87GmWOE7LDpf7sUySOIKHm
PROCESSOR_LEVEL = 6
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
AMPLITUDE_API_KEY_GREENBUCKET_PROD = c86fea37a9e1d3f0878b96e15b111c7c
ComSpec = C:\Windows\system32\cmd.exe
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
PROCESSOR_REVISION = a701
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_PROD = client-zH8Y7OK1i331EKuG77C6UxN8ygcM6LzS
TMP = C:\Users\edmon\AppData\Local\Temp
SystemDrive = C:
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer
OneDriveConsumer = C:\Users\edmon\OneDrive
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
HEAP_CLIENT_TOKEN = 1717415662
ALLUSERSPROFILE = C:\ProgramData
Path = C:\Program Files\Eclipse Adoptium\jdk-8.0.382.5-hotspot\bin;C:\Program Files\Eclipse Adoptium\jdk-17.0.8.7-hotspot\bin;C:\Program Files\OpenLogic\jdk-8.0.372.07-hotspot\bin;C:\Program Files\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\Common Files\Intel\Shared Libraries\redist\intel64\compiler;C:\Program Files (x86)\Eclipse Adoptium\jdk-8.0.372.7-hotspot\bin;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\IncrediBuild;C:\Program Files\Microsoft SQL Server\130\Tools\Binn\;C:\Program Files (x86)\GtkSharp\2.12\bin;C:\Program Files\Java\jdk-20\bin;C:\Program Files\dotnet\;C:\Program Files\Git\cmd;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Users\edmon\AppData\Local\Microsoft\WindowsApps;;C:\Users\edmon\AppData\Local\Programs\Microsoft VS Code\bin
ProgramFiles = C:\Program Files
LOCALAPPDATA = C:\Users\edmon\AppData\Local
USERPROFILE = C:\Users\edmon
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3


stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

FAILURE: Build failed with an exception.

* Where:
Build file 'C:\Users\edmon\Runner\Library\Bee\Android\Prj\IL2CPP\Gradle\build.gradle' line: 8

* What went wrong:
Could not compile build file 'C:\Users\edmon\Runner\Library\Bee\Android\Prj\IL2CPP\Gradle\build.gradle'.
> startup failed:
build file 'C:\Users\edmon\Runner\Library\Bee\Android\Prj\IL2CPP\Gradle\build.gradle': 8: only id(String) method calls allowed in plugins {} script block

See https://docs.gradle.org/7.2/userguide/p ... gins_block for information on the plugins {} block

@ line 8, column 5.
classpath 'com.android.tools.build:gradle:7.1.2'
^

1 error


* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 5s
]
stdout[
Starting a Gradle Daemon, 1 incompatible and 4 stopped Daemons could not be reused, use --status for details
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <033353fa2720456c86cab3271f470887>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <033353fa2720456c86cab3271f470887>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <033353fa2720456c86cab3271f470887>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <033353fa2720456c86cab3271f470887>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <033353fa2720456c86cab3271f470887>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <033353fa2720456c86cab3271f470887>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <033353fa2720456c86cab3271f470887>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <033353fa2720456c86cab3271f470887>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)










Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

FAILURE: Build failed with an exception.

* Where:
Build file 'C:\Users\edmon\Runner\Library\Bee\Android\Prj\IL2CPP\Gradle\build.gradle' line: 8

* What went wrong:
Could not compile build file 'C:\Users\edmon\Runner\Library\Bee\Android\Prj\IL2CPP\Gradle\build.gradle'.
> startup failed:
build file 'C:\Users\edmon\Runner\Library\Bee\Android\Prj\IL2CPP\Gradle\build.gradle': 8: only id(String) method calls allowed in plugins {} script block

See https://docs.gradle.org/7.2/userguide/p ... gins_block for information on the plugins {} block

@ line 8, column 5.
classpath 'com.android.tools.build:gradle:7.1.2'
^

1 error


* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 5s

0x00007ff73db738ad (Unity) StackWalker::GetCurrentCallstack
0x00007ff73db78979 (Unity) StackWalker::ShowCallstack
0x00007ff73eb45891 (Unity) GetStacktrace
0x00007ff73f1fda7e (Unity) DebugStringToFile
0x00007ff73caff358 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x0000026a308bb853 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000026a308bb78b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000026b074f5960 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000026b2d434215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000026b2d433f23 (Mono JIT Code) UnityEditor.Android.GradleInvokationException:ParseAndShowException ()
0x0000026b074f15f3 (Mono JIT Code) UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
0x0000026b2d4036e3 (Mono JIT Code) UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput)
0x0000026b2b088433 (Mono JIT Code) UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
0x0000026b2b087d21 (Mono JIT Code) UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
0x0000026b2b088095 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
0x00007ffb2b324b7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffb2b25d204 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffb2b25d37c (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff73da8d564 (Unity) scripting_method_invoke
0x00007ff73da6b8e4 (Unity) ScriptingInvocation::Invoke
0x00007ff73f573911 (Unity) CallMono
0x00007ff73f57d14d (Unity) PostprocessPlayer
0x00007ff73f577753 (Unity) DoBuildPlayer_PostBuild
0x00007ff73f57586e (Unity) DoBuildPlayer
0x00007ff73f568bb8 (Unity) BuildPlayer
0x00007ff73d3088bf (Unity) BuildPipeline::BuildPlayerInternalNoCheck
0x00007ff73d2cca2c (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
0x0000026b050b70d7 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
0x0000026b050b68a3 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x0000026b050b2e1b (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x0000026b007c902b (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
0x00000269b0a3cce3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x00000269b0a321ab (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
0x0000026ad9cec0b2 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x0000026ad9cebe93 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
0x0000026ad9cdaf9b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x0000026a628c0a1f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x0000026ad9c9ea5b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x0000026af9f1456b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x0000026af9f143c3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x0000026b002dbd6b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x0000026b002d8df3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x0000026a1ed3a353 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase)
0x0000026a1ed39f33 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase)
0x0000026a1ed39c6f (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase)
0x0000026a1ed399c3 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x0000026b002d5d1b (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000026a1edba3ae (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x0000026a1edb9d3b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000026a1ed24ea3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x0000026a1ed24d13 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x0000026a1ed24c6b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
0x0000026a1edba213 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000026a1edb4da3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x0000026a1edb4c1b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x0000026a3e73a1a3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000026a3e739ad3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x0000026a3e7398ef (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x0000026a3e73982b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x0000026a3e73967d (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x0000026a3e739736 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffb2b324b7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffb2b25d204 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffb2b25d37c (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff73da8d564 (Unity) scripting_method_invoke
0x00007ff73da6b8e4 (Unity) ScriptingInvocation::Invoke
0x00007ff73da664f5 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff73dbbeb9a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff73e5af9e8 (Unity) GUIView::ProcessRetainedMode
0x00007ff73eb78100 (Unity) GUIView::OnInputEvent
0x00007ff73e5af933 (Unity) GUIView::ProcessInputEventFromAPI
0x00007ff73e5af808 (Unity) GUIView::ProcessInputEvent
0x00007ff73eb78f3e (Unity) GUIView::ProcessEventMessages
0x00007ff73eb72d94 (Unity) GUIView::GUIViewWndProc
0x00007ffb71d18241 (USER32) DispatchMessageW
0x00007ffb71d17d01 (USER32) DispatchMessageW
0x00007ff73eb4c093 (Unity) MainMessageLoop
0x00007ff73eb51aa0 (Unity) WinMain
0x00007ff73ff2ef2e (Unity) __scrt_common_main_seh
0x00007ffb718c257d (KERNEL32) BaseThreadInitThunk
0x00007ffb73a2aa58 (ntdll) RtlUserThreadStart
Aquareel
UNец
 
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Зарегистрирован: 16 фев 2024, 19:31

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