Синтаксис:
Используется csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class rotate : MonoBehaviour
{
float xRotate;
float yRotate;
void FixedUpdate()
{
xRotate = Input.GetAxis("Mouse X") * 10;
yRotate = Input.GetAxis("Mouse Y") * -10;
transform.Rotate(yRotate, xRotate, 0);
}
}
using System.Collections.Generic;
using UnityEngine;
public class rotate : MonoBehaviour
{
float xRotate;
float yRotate;
void FixedUpdate()
{
xRotate = Input.GetAxis("Mouse X") * 10;
yRotate = Input.GetAxis("Mouse Y") * -10;
transform.Rotate(yRotate, xRotate, 0);
}
}