Ошибка при компиляции проекта под андроид.

Общие вопросы о Unity3D

Ошибка при компиляции проекта под андроид.

Сообщение sergei201613 09 сен 2019, 16:15

Ошибка при компиляции проекта под андроид. 59 ошибок, я в шоке, раньше такого не было и все билдилось нормально(но на другом проекте).
Помогите кто разбирается, не очень понимаю, о чем он пишет. Вот лог:

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':checkDebugDuplicateClasses'.
> 1 exception was raised by workers:
java.lang.RuntimeException: Duplicate class com.unity3d.ads.BuildConfig found in modules classes.jar (:UnityAds:) and classes.jar (:unity-ads:)
Duplicate class com.unity3d.ads.IUnityAdsListener found in modules classes.jar (:UnityAds:) and classes.jar (:unity-ads:)
Duplicate class com.unity3d.ads.UnityAds found in modules classes.jar (:UnityAds:) and classes.jar (:unity-ads:)
Duplicate class com.unity3d.ads.UnityAds$FinishState found in modules classes.jar (:UnityAds:) and classes.jar (:unity-ads:)
Duplicate class com.unity3d.ads.UnityAds$PlacementState found in modules classes.jar (:UnityAds:) and classes.jar (:unity-ads:)
Duplicate class com.unity3d.ads.UnityAds$UnityAdsError found in modules classes.jar (:UnityAds:) and classes.jar (:unity-ads:)
Duplicate class com.unity3d.ads.mediation.IUnityAdsExtendedListener found in modules classes.jar (:UnityAds:) and classes.jar (:unity-ads:)
Duplicate class com.unity3d.ads.metadata.InAppPurchaseMetaData found in modules classes.jar (:UnityAds:) and classes.jar (:unity-ads:)
Duplicate class com.unity3d.ads.metadata.MediationMetaData found in modules classes.jar (:UnityAds:) and classes.jar (:unity-ads:)
Duplicate class com.unity3d.ads.metadata.MetaData found in modules classes.jar (:UnityAds:) and classes.jar (:unity-ads:)
Duplicate class com.unity3d.ads.metadata.PlayerMetaData found in modules classes.jar (:UnityAds:) and classes.jar (:unity-ads:)

Go to the documentation to learn how to <a href="d.android.com/r/tools/classpath-sync-errors">Fix dependency resolution errors</a>.


* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 2m 50s
]
stdout[
> Task :preBuild UP-TO-DATE
> Task :preDebugBuild
> Task :compileDebugAidl NO-SOURCE
> Task :compileDebugRenderscript NO-SOURCE
> Task :checkDebugManifest
> Task :generateDebugBuildConfig
> Task :prepareLintJar
> Task :generateDebugSources
> Task :javaPreCompileDebug
> Task :mainApkListPersistenceDebug
> Task :generateDebugResValues
> Task :generateDebugResources
> Task :mergeDebugResources
> Task :createDebugCompatibleScreenManifests
> Task :processDebugManifest
> Task :processDebugResources
> Task :compileDebugJavaWithJavac
> Task :compileDebugSources
> Task :mergeDebugShaders
> Task :compileDebugShaders
> Task :generateDebugAssets
> Task :mergeDebugAssets
> Task :validateSigningDebug
> Task :signingConfigWriterDebug
> Task :checkDebugDuplicateClasses FAILED

Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/5.1.1/userguide ... e_warnings
18 actionable tasks: 18 executed
]
exit code: 1
at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00031] in <5557b445b4634c46b2ec8376c040bd34>:0
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00015] in <5557b445b4634c46b2ec8376c040bd34>:0
at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <5557b445b4634c46b2ec8376c040bd34>:0
at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <5557b445b4634c46b2ec8376c040bd34>:0
at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x00029] in <5557b445b4634c46b2ec8376c040bd34>:0
Rethrow as GradleInvokationException: Gradle build failed
at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004d] in <5557b445b4634c46b2ec8376c040bd34>:0
at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000a8] in <5557b445b4634c46b2ec8376c040bd34>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <5557b445b4634c46b2ec8376c040bd34>:0
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x0001e] in <5557b445b4634c46b2ec8376c040bd34>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00110] in <5557b445b4634c46b2ec8376c040bd34>:0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x002c8] in <5557b445b4634c46b2ec8376c040bd34>:0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <5557b445b4634c46b2ec8376c040bd34>:0
at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000da] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:281
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:169)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

(Filename: <5557b445b4634c46b2ec8376c040bd34> Line: 0)

Unloading 57 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 69.0 MB.
System memory in use after: 68.6 MB.

Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 1991.
Total: 534.832942 ms (FindLiveObjects: 0.832594 ms CreateObjectMapping: 0.089374 ms MarkObjects: 532.619535 ms DeleteObjects: 1.289729 ms)

LightmapEditorSettings: switching bake backend from 1 to 0.
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 508.043 ms
Integration: 720.095 ms
Integration of assets: 2.266 ms
Thread Wait Time: 14.799 ms
Total Operation Time: 1245.204 ms
System memory in use before: 67.0 MB.
System memory in use after: 67.1 MB.

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 2207.
Total: 493.074549 ms (FindLiveObjects: 0.488352 ms CreateObjectMapping: 0.070986 ms MarkObjects: 492.374521 ms DeleteObjects: 0.139835 ms)

[ScriptCompilation] Recompiling all scripts because: Recompiling scripts for editor after player build.
- Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
- Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
- Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
- Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
- Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
- Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Starting compile Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll
- Finished compile Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll
- Starting compile Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
- Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
- Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- Finished compile Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
- Starting compile Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll
- Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- Starting compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- Finished compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll
- Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- Finished compile Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll
- Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- Starting compile Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll
- Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- Finished compile Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll
- Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll
- Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Build completed with a result of 'Failed'
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:189)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 189)

UnityEditor.BuildPlayerWindow+BuildMethodException: 59 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:100)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:896)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:786)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:358)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:359)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:353)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:138)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:281)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:483)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:466)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:447)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:190)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 100)

Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 1.861594s
Asset Scan time: 1.808174s
Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Scripting) time: 0.000000s (count: 0)
Post Processs Assets (Scripting) time: 0.000000s
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Non Scripting) time: 0.000000s (count: 0)
Post Process Assets (Non Scripting) time: 0.000000s
Dependent Assets to Import Queue time: 0.000000s

Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 1.151697s
Asset Scan time: 1.119282s
Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Scripting) time: 0.000000s (count: 0)
Post Processs Assets (Scripting) time: 0.000000s
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Non Scripting) time: 0.000000s (count: 0)
Post Process Assets (Non Scripting) time: 0.000000s
Dependent Assets to Import Queue time: 0.000000s
sergei201613
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Сообщения: 12
Зарегистрирован: 04 апр 2017, 04:52

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