- Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
WeaveUnetFromEditor Temp/Assembly-UnityScript.dll
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor
WeaveAssemblies unityPath= E:/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= E:/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-UnityScript.dll.mdb
Script Module: Assembly-UnityScript
Pass: 0 took 27 milliseconds
Pass: 1 took 0 milliseconds
Assets/Main menu/MainMenu.js(57,48): BCW0012: WARNING: 'UnityEngine.QualityLevel' is obsolete. See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel
(Filename: Assets/Main menu/MainMenu.js Line: 57)
Assets/Main menu/MainMenu.js(60,48): BCW0012: WARNING: 'UnityEngine.QualityLevel' is obsolete. See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel
(Filename: Assets/Main menu/MainMenu.js Line: 60)
Assets/Main menu/MainMenu.js(63,48): BCW0012: WARNING: 'UnityEngine.QualityLevel' is obsolete. See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel
(Filename: Assets/Main menu/MainMenu.js Line: 63)
Assets/Main menu/MainMenu.js(66,48): BCW0012: WARNING: 'UnityEngine.QualityLevel' is obsolete. See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel
(Filename: Assets/Main menu/MainMenu.js Line: 66)
Assets/Main menu/MainMenu.js(38,29): BCW0012: WARNING: 'UnityEngine.Application.LoadLevel(String)' is obsolete. Use SceneManager.LoadScene
(Filename: Assets/Main menu/MainMenu.js Line: 38)
Assets/Main menu/MainMenu.js(57,33): BCW0012: WARNING: 'UnityEngine.QualitySettings.currentLevel' is obsolete. Use GetQualityLevel and SetQualityLevel
(Filename: Assets/Main menu/MainMenu.js Line: 57)
Assets/Main menu/MainMenu.js(60,33): BCW0012: WARNING: 'UnityEngine.QualitySettings.currentLevel' is obsolete. Use GetQualityLevel and SetQualityLevel
(Filename: Assets/Main menu/MainMenu.js Line: 60)
Assets/Main menu/MainMenu.js(63,33): BCW0012: WARNING: 'UnityEngine.QualitySettings.currentLevel' is obsolete. Use GetQualityLevel and SetQualityLevel
(Filename: Assets/Main menu/MainMenu.js Line: 63)
Assets/Main menu/MainMenu.js(66,33): BCW0012: WARNING: 'UnityEngine.QualitySettings.currentLevel' is obsolete. Use GetQualityLevel and SetQualityLevel
(Filename: Assets/Main menu/MainMenu.js Line: 66)
Ignoring 'Assets/MORPH3D/Scripts/Plugins/M3DIMPORT_DLL.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/uShader/Resources/Editor/uShader.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll' because we're compiling for WindowsStandaloneSupport
DisplayProgressNotification: Build Failed
Error building Player because scripts had compiler errors
(Filename: Line: -1)
Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 383.7 MB.
System memory in use after: 383.8 MB.
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 4188.
Total: 15.108133 ms (FindLiveObjects: 0.357175 ms CreateObjectMapping: 0.047212 ms MarkObjects: 14.686090 ms DeleteObjects: 0.016421 ms)
*** Cancelled 'Build.Player.WindowsStandaloneSupport' in 18 seconds (17729 ms)
TrimDiskCacheJob: Current cache size 5423mb