Error building player because scripts при билде

Общие вопросы о Unity3D

Error building player because scripts при билде

Сообщение JustOstrava 19 ноя 2017, 18:26

Короче, стандартная проблема - при постройке билда консоль выдает ошибку Error building player because scripts had compiler errors. Лог ничего дельного не говорит (либо просто я слишком тупой и не понимаю, в каком скрипте ошибка). Ясно, что имеется в наличии проблемный скрипт/скрипты, а вот как их найти либо выявить, конечно же, неясно. Что я могу сделать?
Последний раз редактировалось JustOstrava 20 ноя 2017, 12:02, всего редактировалось 1 раз.
Не умеешь - так учись, в чем проблема-то? Вот не понимаешь - другое дело.
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JustOstrava
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Re: Error building player because scripts при билде

Сообщение Valentinus 19 ноя 2017, 21:42

JustOstrava писал(а): Что я могу сделать?

вариантов два:
1. сжечь второй том
2. показать всем лог
другое мое творчество: samlib.ru/u/us_w/
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Valentinus
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Re: Error building player because scripts при билде

Сообщение JustOstrava 20 ноя 2017, 12:02

Valentinus писал(а):
JustOstrava писал(а): Что я могу сделать?

вариантов два:
1. сжечь второй том
2. показать всем лог


Логи - это одно из тех вещей, в которых я не шарю (знаю, что с таким мозжечком далеко не уйду), да и к тому же больше 40к знаков здесь вперить нельзя. Поэтому получите запись лога после последней удачной компиляции библиотеки во время билда (если что-то не то сварганил, буду естессна исправлять)

Скрытый текст:
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
WeaveUnetFromEditor Temp/Assembly-UnityScript.dll
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor
WeaveAssemblies unityPath= E:/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= E:/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-UnityScript.dll.mdb
Script Module: Assembly-UnityScript
Pass: 0 took 27 milliseconds
Pass: 1 took 0 milliseconds
Assets/Main menu/MainMenu.js(57,48): BCW0012: WARNING: 'UnityEngine.QualityLevel' is obsolete. See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel

(Filename: Assets/Main menu/MainMenu.js Line: 57)

Assets/Main menu/MainMenu.js(60,48): BCW0012: WARNING: 'UnityEngine.QualityLevel' is obsolete. See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel

(Filename: Assets/Main menu/MainMenu.js Line: 60)

Assets/Main menu/MainMenu.js(63,48): BCW0012: WARNING: 'UnityEngine.QualityLevel' is obsolete. See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel

(Filename: Assets/Main menu/MainMenu.js Line: 63)

Assets/Main menu/MainMenu.js(66,48): BCW0012: WARNING: 'UnityEngine.QualityLevel' is obsolete. See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel

(Filename: Assets/Main menu/MainMenu.js Line: 66)

Assets/Main menu/MainMenu.js(38,29): BCW0012: WARNING: 'UnityEngine.Application.LoadLevel(String)' is obsolete. Use SceneManager.LoadScene

(Filename: Assets/Main menu/MainMenu.js Line: 38)

Assets/Main menu/MainMenu.js(57,33): BCW0012: WARNING: 'UnityEngine.QualitySettings.currentLevel' is obsolete. Use GetQualityLevel and SetQualityLevel

(Filename: Assets/Main menu/MainMenu.js Line: 57)

Assets/Main menu/MainMenu.js(60,33): BCW0012: WARNING: 'UnityEngine.QualitySettings.currentLevel' is obsolete. Use GetQualityLevel and SetQualityLevel

(Filename: Assets/Main menu/MainMenu.js Line: 60)

Assets/Main menu/MainMenu.js(63,33): BCW0012: WARNING: 'UnityEngine.QualitySettings.currentLevel' is obsolete. Use GetQualityLevel and SetQualityLevel

(Filename: Assets/Main menu/MainMenu.js Line: 63)

Assets/Main menu/MainMenu.js(66,33): BCW0012: WARNING: 'UnityEngine.QualitySettings.currentLevel' is obsolete. Use GetQualityLevel and SetQualityLevel

(Filename: Assets/Main menu/MainMenu.js Line: 66)

Ignoring 'Assets/MORPH3D/Scripts/Plugins/M3DIMPORT_DLL.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/uShader/Resources/Editor/uShader.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'E:/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll' because we're compiling for WindowsStandaloneSupport
DisplayProgressNotification: Build Failed
Error building Player because scripts had compiler errors

(Filename: Line: -1)

Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 383.7 MB.
System memory in use after: 383.8 MB.

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 4188.
Total: 15.108133 ms (FindLiveObjects: 0.357175 ms CreateObjectMapping: 0.047212 ms MarkObjects: 14.686090 ms DeleteObjects: 0.016421 ms)


*** Cancelled 'Build.Player.WindowsStandaloneSupport' in 18 seconds (17729 ms)

TrimDiskCacheJob: Current cache size 5423mb
Не умеешь - так учись, в чем проблема-то? Вот не понимаешь - другое дело.
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JustOstrava
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Сообщения: 25
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Откуда: Санкт-Петербург

Re: Error building player because scripts при билде

Сообщение JustOstrava 21 ноя 2017, 09:56

Все, ошибка решена. Оказалось, что раз в где-то пять неудач консоль начинала ругаться красным значком на один скрипт, который я снес, и билд сразу пошел. Спасибо всем, кто хотя бы подумал, как можно помочь. (3A4OT)
Не умеешь - так учись, в чем проблема-то? Вот не понимаешь - другое дело.
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JustOstrava
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Сообщения: 25
Зарегистрирован: 29 янв 2016, 18:07
Откуда: Санкт-Петербург


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