Синтаксис:
Используется javascript
var id : int;
var waypoints : GameObject[];
private var current_waypoint : int = 0;
var speed : int = 3;
function Update ()
{
var range : Vector3 = waypoints[current_waypoint].transform.position - transform.position;
if (range.magnitude < 5)
{
current_waypoint++;
if (current_waypoint == waypoints.length)
current_waypoint = 0;
}
else
rigidbody.velocity = range.normalized * speed;
transform.LookAt(waypoints[current_waypoint].transform);
}
var waypoints : GameObject[];
private var current_waypoint : int = 0;
var speed : int = 3;
function Update ()
{
var range : Vector3 = waypoints[current_waypoint].transform.position - transform.position;
if (range.magnitude < 5)
{
current_waypoint++;
if (current_waypoint == waypoints.length)
current_waypoint = 0;
}
else
rigidbody.velocity = range.normalized * speed;
transform.LookAt(waypoints[current_waypoint].transform);
}