- Код: Выделить всё
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = 'D:/unit 3/Editor/Data/Mono/lib/mono/2.0'
Mono path[1] = 'D:/unit 3/Editor/Data/Managed'
Mono path[2] = 'D:/unit 3/Editor/Data/UnityScript'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2104]
Renderer: Intel(R) HD Graphics
Vendor: Intel
VRAM: 64 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
IsTimeToCheckForNewEditor: Update time 1377234326 current 1377237678
LicenseInfo:InitializeProtection
open PACE from our own executable
opened PACE, get info...
checked authorization, authstate=100 r=0
ReadDeveloperData
ReadTokens
D:/AlcatrazFPSTutorialPart1_8_Done/AlcatrazFPSTutorialPart1_8_Done
Loading GUID <-> Path mappings ... 0.042804 seconds.
Loading Asset Database ... 0.106203 seconds
AssetDatabase consistency checks ... Rebuilding GUID cache ... type == kMetaAssetType && pathName.find ("library/metadata") != 0
(Filename: c:\buildagent\work\b0bcff80449a48aa\runtime\serialize\SerializedFile.h Line: 59)
*** Launching bug reporter due to fatal error!
Received abort signal from the operating system
*** Launching bug reporter due to fatal error!