*Android packages are delivered as jar (aka zip) files and are never unzipped (as per the Android platform). This means that on Android the Application.dataPath just points to the jar file itself. This also means you must use something that can access zip files to get at your assets. Unity's WWW class will do this and the base path specified above will work properly with it; just append your file path/name to it.
Default = Application.dataPath + "/StreamingAssets"
iOS = Application.dataPath + "/Raw"
Android* = "jar:file://" + Application.dataPath + "!/assets/"
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