Синтаксис:
Используется csharp
05-02 12:45:22.333 10536-10550/? I/Unity: Starting Auth with token client.
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
05-02 12:45:22.469 10536-10550/? W/Unity: !!! [Play Games Plugin DLL] 05/02/19 12:45:22 +03:00 WARNING: Creating new PlayGamesPlatform
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
05-02 12:45:22.857 954-978/? I/WindowManager: Focus moving from Window{a26f9ee u0 com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity} to null
05-02 12:45:22.857 954-978/? I/WindowManager: Losing focus: Window{a26f9ee u0 com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity}
05-02 12:45:22.929 10536-10536/? D/ActivityThread: ACT-AM_ON_PAUSE_CALLED ActivityRecord{bb4e43 token=android.os.BinderProxy@c6aecc0 {com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity}}
05-02 12:45:26.199 954-4195/? D/WindowManager: Input focus has changed to Window{a26f9ee u0 com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity}
05-02 12:45:26.205 954-978/? I/WindowManager: Focus moving from Window{b6d4462 u0 com.my.dualmultiball/com.google.android.gms.auth.api.signin.internal.SignInHubActivity} to Window{a26f9ee u0 com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity}
05-02 12:45:26.205 954-978/? I/WindowManager: Gaining focus: Window{a26f9ee u0 com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity}
05-02 12:45:26.404 10536-10536/? D/GamesUnitySDK: Performing Android initialization of the GPG SDK
05-02 12:45:26.496 10536-10536/? I/Unity: Building GPG services, implicitly attempts silent auth
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
05-02 12:45:26.737 10536-10536/? E/Unity: InvalidOperationException: There was an error creating a GameServices object. Check for log errors from GamesNativeSDK
at GooglePlayGames.Native.PInvoke.GameServicesBuilder.Build (GooglePlayGames.Native.PInvoke.PlatformConfiguration configRef) [0x0002a] in <e9e6e2a3808b471593ef67a4aa064a4f>:0
at GooglePlayGames.Native.NativeClient.InitializeGameServices () [0x000e9] in <e9e6e2a3808b471593ef67a4aa064a4f>:0
at GooglePlayGames.Native.NativeClient+<>c__DisplayClass21_0.<Authenticate>b__0 (System.Int32 result) [0x00000] in <e9e6e2a3808b471593ef67a4aa064a4f>:0
at GooglePlayGames.Android.AndroidTokenClient+<>c__DisplayClass26_0.<DoFetchToken>b__0 (UnityEngine.AndroidJavaObject tokenResult) [0x00067] in <e9e6e2a3808b471593ef67a4aa064a4f>:0
at GooglePlayGames.Android.AndroidTokenClient+ResultCallbackProxy.onResult (UnityEngine.AndroidJavaObject tokenResult) [0x00000] in <e9e6e2a3808b471593ef67a4aa064a4f>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.Mo
05-02 12:45:26.738 10536-10536/? D/ActivityThread: ACT-AM_ON_RESUME_CALLED ActivityRecord{bb4e43 token=android.os.BinderProxy@c6aecc0 {com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity}}
05-02 12:45:26.774 232-5829/? I/BufferQueueProducer: [com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity](this:0x7fbe6e2e10,id:143,api:1,p:10536,c:232) queueBuffer: fps=0.03 dur=36224.31 max=36224.31 min=36224.31
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
05-02 12:45:22.469 10536-10550/? W/Unity: !!! [Play Games Plugin DLL] 05/02/19 12:45:22 +03:00 WARNING: Creating new PlayGamesPlatform
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
05-02 12:45:22.857 954-978/? I/WindowManager: Focus moving from Window{a26f9ee u0 com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity} to null
05-02 12:45:22.857 954-978/? I/WindowManager: Losing focus: Window{a26f9ee u0 com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity}
05-02 12:45:22.929 10536-10536/? D/ActivityThread: ACT-AM_ON_PAUSE_CALLED ActivityRecord{bb4e43 token=android.os.BinderProxy@c6aecc0 {com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity}}
05-02 12:45:26.199 954-4195/? D/WindowManager: Input focus has changed to Window{a26f9ee u0 com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity}
05-02 12:45:26.205 954-978/? I/WindowManager: Focus moving from Window{b6d4462 u0 com.my.dualmultiball/com.google.android.gms.auth.api.signin.internal.SignInHubActivity} to Window{a26f9ee u0 com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity}
05-02 12:45:26.205 954-978/? I/WindowManager: Gaining focus: Window{a26f9ee u0 com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity}
05-02 12:45:26.404 10536-10536/? D/GamesUnitySDK: Performing Android initialization of the GPG SDK
05-02 12:45:26.496 10536-10536/? I/Unity: Building GPG services, implicitly attempts silent auth
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
05-02 12:45:26.737 10536-10536/? E/Unity: InvalidOperationException: There was an error creating a GameServices object. Check for log errors from GamesNativeSDK
at GooglePlayGames.Native.PInvoke.GameServicesBuilder.Build (GooglePlayGames.Native.PInvoke.PlatformConfiguration configRef) [0x0002a] in <e9e6e2a3808b471593ef67a4aa064a4f>:0
at GooglePlayGames.Native.NativeClient.InitializeGameServices () [0x000e9] in <e9e6e2a3808b471593ef67a4aa064a4f>:0
at GooglePlayGames.Native.NativeClient+<>c__DisplayClass21_0.<Authenticate>b__0 (System.Int32 result) [0x00000] in <e9e6e2a3808b471593ef67a4aa064a4f>:0
at GooglePlayGames.Android.AndroidTokenClient+<>c__DisplayClass26_0.<DoFetchToken>b__0 (UnityEngine.AndroidJavaObject tokenResult) [0x00067] in <e9e6e2a3808b471593ef67a4aa064a4f>:0
at GooglePlayGames.Android.AndroidTokenClient+ResultCallbackProxy.onResult (UnityEngine.AndroidJavaObject tokenResult) [0x00000] in <e9e6e2a3808b471593ef67a4aa064a4f>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.Mo
05-02 12:45:26.738 10536-10536/? D/ActivityThread: ACT-AM_ON_RESUME_CALLED ActivityRecord{bb4e43 token=android.os.BinderProxy@c6aecc0 {com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity}}
05-02 12:45:26.774 232-5829/? I/BufferQueueProducer: [com.my.dualmultiball/com.unity3d.player.UnityPlayerActivity](this:0x7fbe6e2e10,id:143,api:1,p:10536,c:232) queueBuffer: fps=0.03 dur=36224.31 max=36224.31 min=36224.31
заранее спасибо.