Синтаксис:
Используется javascript
enum decalSets {a, b, c, d, e}
var decalSet = decalSets.a;
var bulletDecal0 : GameObject;
var launcherDecal0 : GameObject;
var laserDecal0 : GameObject;
var bulletDecal1 : GameObject;
var launcherDecal1 : GameObject;
var laserDecal1 : GameObject;
var bulletDecal2 : GameObject;
var launcherDecal2 : GameObject;
var laserDecal2 : GameObject;
var bulletDecal3 : GameObject;
var launcherDecal3 : GameObject;
var laserDecal3 : GameObject;
var bulletDecal4 : GameObject;
var launcherDecal4 : GameObject;
var laserDecal4 : GameObject;
var localMax = 30;
static var decalMax = 30;
static var decalArray = new Array();
var laserInterval : float = .07;
var nextTime : float = 0;
function Start(){
DecalManager.decalMax = localMax;
DecalManager.decalArray.Clear();
}
function Update () {
if(DecalManager.decalArray.length < decalMax){
Destroy(DecalManager.decalArray.Shift());
}
}
function newMax(){
DecalManager.decalMax = localMax;
}
var decalSet = decalSets.a;
var bulletDecal0 : GameObject;
var launcherDecal0 : GameObject;
var laserDecal0 : GameObject;
var bulletDecal1 : GameObject;
var launcherDecal1 : GameObject;
var laserDecal1 : GameObject;
var bulletDecal2 : GameObject;
var launcherDecal2 : GameObject;
var laserDecal2 : GameObject;
var bulletDecal3 : GameObject;
var launcherDecal3 : GameObject;
var laserDecal3 : GameObject;
var bulletDecal4 : GameObject;
var launcherDecal4 : GameObject;
var laserDecal4 : GameObject;
var localMax = 30;
static var decalMax = 30;
static var decalArray = new Array();
var laserInterval : float = .07;
var nextTime : float = 0;
function Start(){
DecalManager.decalMax = localMax;
DecalManager.decalArray.Clear();
}
function Update () {
if(DecalManager.decalArray.length < decalMax){
Destroy(DecalManager.decalArray.Shift());
}
}
function newMax(){
DecalManager.decalMax = localMax;
}
Что нужно дописать в нем? буду благодарен за помощь!