Синтаксис:
Используется csharp
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class hide : MonoBehaviour
{
// bool key = false;
private GameObject player;
private void OnTriggerStay2D(Collider2D other)
{
if (other.gameObject.CompareTag("Player"))
{
player = other.gameObject;
if (Mathf.Abs(other.transform.position.x - gameObject.transform.position.x) < 2)
{
gameObject.GetComponent<SpriteRenderer>().color = Color.red;
if (Input.GetKey(KeyCode.E))
{
other.gameObject.GetComponent<SpriteRenderer>().enabled = false;
Debug.Log("Yes");
}
}
else
gameObject.GetComponent<SpriteRenderer>().color = Color.blue;
}
}
}
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class hide : MonoBehaviour
{
// bool key = false;
private GameObject player;
private void OnTriggerStay2D(Collider2D other)
{
if (other.gameObject.CompareTag("Player"))
{
player = other.gameObject;
if (Mathf.Abs(other.transform.position.x - gameObject.transform.position.x) < 2)
{
gameObject.GetComponent<SpriteRenderer>().color = Color.red;
if (Input.GetKey(KeyCode.E))
{
other.gameObject.GetComponent<SpriteRenderer>().enabled = false;
Debug.Log("Yes");
}
}
else
gameObject.GetComponent<SpriteRenderer>().color = Color.blue;
}
}
}