Синтаксис:
Используется csharp
using UnityEngine;
public class AudioManager : MonoBehaviour {
public int sh1;
public int sh2;
public int sh3;
public int sh4;
public int sh5;
public int sh6;
public int x1;
public int x2;
public int x3;
public int x4;
public int x5;
public int x6;
public int s;
public AudioClip[] audioClips;
public static AudioManager instance;
private AudioSource player;
private void Awake ()
{
player = GetComponent<AudioSource> ();
}
void Start ()
{
int sh1 = Random.Range(2,6);
int sh2 = Random.Range(2,6);
int sh3 = Random.Range(2,6);
int sh4 = Random.Range(2,6);
int sh5 = Random.Range(2,6);
int sh6 = Random.Range(2,6);
Debug.Log(sh1);
Debug.Log(sh2);
Debug.Log(sh3);
Debug.Log(sh4);
Debug.Log(sh5);
Debug.Log(sh6);
int x1 = 0;
int x2 = 0;
int x3 = 0;
int x4 = 0;
int x5 = 0;
int x6 = 0;
int s = 0;
if (instance == null) instance = this;
DontDestroyOnLoad (gameObject);
}
public void playSound(AudioClip clip)
{
player.clip = clip;
player.Play ();
}
public static AudioClip[] GetClips ()
{
return instance.audioClips;
}
public static void PlaySound(AudioClip clip)
{
instance.playSound (clip);
}
private void Update ()
{
Debug.Log(x1);
if (s == 0)
{
if (Input.GetKeyDown (KeyCode.UpArrow))
{
x1 = x1 + 1;
if (x1 == sh1)
{
if (AudioManager.GetClips ().Length > 1)
{
AudioManager.PlaySound (AudioManager.GetClips () [1]);
}
}
else
if (AudioManager.GetClips ().Length > 0)
{
AudioManager.PlaySound (AudioManager.GetClips ()[0]);
}
}
}
if (Input.GetKeyDown (KeyCode.S))
{
}
if (Input.GetKeyDown (KeyCode.D))
{
if (AudioManager.GetClips ().Length > 2)
{
AudioManager.PlaySound (AudioManager.GetClips () [2]);
}
}
}
}
public class AudioManager : MonoBehaviour {
public int sh1;
public int sh2;
public int sh3;
public int sh4;
public int sh5;
public int sh6;
public int x1;
public int x2;
public int x3;
public int x4;
public int x5;
public int x6;
public int s;
public AudioClip[] audioClips;
public static AudioManager instance;
private AudioSource player;
private void Awake ()
{
player = GetComponent<AudioSource> ();
}
void Start ()
{
int sh1 = Random.Range(2,6);
int sh2 = Random.Range(2,6);
int sh3 = Random.Range(2,6);
int sh4 = Random.Range(2,6);
int sh5 = Random.Range(2,6);
int sh6 = Random.Range(2,6);
Debug.Log(sh1);
Debug.Log(sh2);
Debug.Log(sh3);
Debug.Log(sh4);
Debug.Log(sh5);
Debug.Log(sh6);
int x1 = 0;
int x2 = 0;
int x3 = 0;
int x4 = 0;
int x5 = 0;
int x6 = 0;
int s = 0;
if (instance == null) instance = this;
DontDestroyOnLoad (gameObject);
}
public void playSound(AudioClip clip)
{
player.clip = clip;
player.Play ();
}
public static AudioClip[] GetClips ()
{
return instance.audioClips;
}
public static void PlaySound(AudioClip clip)
{
instance.playSound (clip);
}
private void Update ()
{
Debug.Log(x1);
if (s == 0)
{
if (Input.GetKeyDown (KeyCode.UpArrow))
{
x1 = x1 + 1;
if (x1 == sh1)
{
if (AudioManager.GetClips ().Length > 1)
{
AudioManager.PlaySound (AudioManager.GetClips () [1]);
}
}
else
if (AudioManager.GetClips ().Length > 0)
{
AudioManager.PlaySound (AudioManager.GetClips ()[0]);
}
}
}
if (Input.GetKeyDown (KeyCode.S))
{
}
if (Input.GetKeyDown (KeyCode.D))
{
if (AudioManager.GetClips ().Length > 2)
{
AudioManager.PlaySound (AudioManager.GetClips () [2]);
}
}
}
}