private inr random_krot;
private GameObject Go_temp;
void OnGUI(){
if(GUI.Button( new Rect (10,10,100,100), "New Krot"))
random_krot = Random.Range(0,8);
if(random_krot == 0){
GameObject Go_temp = Instantiate(Resources.Load("krot1"),typeof(GameObject)) as GameObject;
Go_temp .transform.position = new Vector3(-2.1f,2.4f,0);
}
if(random_krot ==1){
GameObject Go_temp = Instantiate(Resources.Load("krot1"),typeof(GameObject)) as GameObject;
Go_temp .transform.position = new Vector3(-0.1f,2.4f,0);
}
if(random_krot ==2){
GameObject Go_temp = Instantiate(Resources.Load("krot1"),typeof(GameObject)) as GameObject;
Go_temp .transform.position = new Vector3(2,2.4f,0);
}
if(random_krot ==3){
GameObject Go_temp = Instantiate(Resources.Load("krot1"),typeof(GameObject)) as GameObject;
Go_temp .transform.position = new Vector3(-2.1f,0.5f,0);
}
if(random_krot ==4){
GameObject Go_temp = Instantiate(Resources.Load("krot1"),typeof(GameObject)) as GameObject;
Go_temp .transform.position = new Vector3(-0.1f,0.5f,0);
}
if(random_krot ==5){
GameObject Go_temp = Instantiate(Resources.Load("krot1"),typeof(GameObject)) as GameObject;
Go_temp .transform.position = new Vector3(2,0.5f,0);
}
if(random_krot ==6){
GameObject Go_temp = Instantiate(Resources.Load("krot1"),typeof(GameObject)) as GameObject;
Go_temp .transform.position = new Vector3(-2.1f,-1.5f,0);
}
if(random_krot ==7){
GameObject Go_temp = Instantiate(Resources.Load("krot1"),typeof(GameObject)) as GameObject;
Go_temp .transform.position = new Vector3(-0.1f,-1.5f,0);
}
if(random_krot ==8){
GameObject Go_temp = Instantiate(Resources.Load("krot1"),typeof(GameObject)) as GameObject;
Go_temp .transform.position = new Vector3(2,-1.5f,0);
}
}
}