Speedometer.Update () (at Assets/Speedometer.cs:12)
скрипт :
Синтаксис:
Используется csharp
using UnityEngine;
using UnityEngine.UI;
public class Speedometer : MonoBehaviour
{
[SerializeField] private Text SpeedText;
private Rigidbody m_rb;
public void Update()
{
SpeedText.text = (m_rb.velocity.magnitude).ToString("0" + "m/h");
}
}
using UnityEngine.UI;
public class Speedometer : MonoBehaviour
{
[SerializeField] private Text SpeedText;
private Rigidbody m_rb;
public void Update()
{
SpeedText.text = (m_rb.velocity.magnitude).ToString("0" + "m/h");
}
}
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