Spike 09 янв 2010, 00:33
Нужно заколапсить анимацию на кости .После этого все контролеры удаляются и экспортится модель с костями. Вот пошаговая инструкиция из доки.
Exporting Bone-based Animations
There is a procedure you should follow when you want to export bone-based animations:
Set up the bone structure as you please.
Create the animations you want, using FK and/or IK
Select all bones and/or IK solvers
Go to Motion->Trajectories and press Collapse. Unity makes a key filter, so the amount of keys you export is irrelevant
"Export" or "Export selected" as newest FBX format
Drop the FBX file into Assets as usual
In Unity you must reassign the Texture to the Material in the root bone