using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class connect : NetworkManager
{
public void StartHost ()
{
SetPort (7777);
NetworkManager.singleton.StartHost ();
}
public void joinGame ()
{
SetIP ("localhost");
SetPort (7777);
NetworkManager.singleton.StartClient ();
}
public void SetIP (string ip)
{
NetworkManager.singleton.networkAddress = ip;
}
public void SetPort (int port)
{
NetworkManager.singleton.networkPort = port;
}
void OnClientConnect()
{
Debug.Log("done");
}
}