Прощу меня извинить, ну совсем нет времени переписывать на русский.
Все эти плюшки описаны в предыдущих постах.
Кроме расширяющих методов.
12, 10, 2010 : Version 1.5.5
-----------New features :
1. Antares Console
2. Antares Console Runtime
:!: Classification of messages in sender order
:!: Ping Sender button
:!: The registration of time of the message to within a millisecond
:!: Visual indexing of obsolescence of messages (brightness loss)
:!: History for 128 messages of each type
:!: Any colour indexing of messages
:!: Autocleaning up of out-of-date messages (in range from 30 seconds to 180 seconds)
Antares.Console.Log(gameObject, "Start dragging from position : ", Input.mousePosition, Color.green);
Or just Debug.Log()
3. Runtime State copying of the any Unity or any User Components.
You can paste it in Edit Mode direct on the source object or any quantity of other objects with Antares.DUBLICATOR.
And you can copy all or only selected optional copied parameters as you wish.
4. Antares.Extender : Expanding methods for builtin Unity classes.
4.1 Camera
camera.LayerAdd(this Camera camera, int layer)
camera.LayerRemove(this Camera camera, int layer)
4.2 Color
color.R(this Color color, float red)
color.G(this Color color, float green)
color.B(this Color color, float blue)
color.A(this Color color, float alpha)
4.3 Light
camera.LayerAdd(this Light light, int layer)
camera.LayerRemove(this Light light, int layer)
4.4 Transform
transform.X(float x);
transform.Y(float x);
transform.Z(float x);
4.5 String
GetFileNameFromPath(this string path)
5. Antares.Layout : Expanding methods for builtin Unity GUILayout .
Layout.Horizontal()
Layout.Vertical()
Layout.Area()
Layout.AlignToCenter()
-----------Improvements :
1. New Multitags system.
The Multitags system is completely altered. Now (Thanks to the new MONO in Unity 3.0) the multitags is inserted inside the GameObject class, like a normal Tags.
gameObject.MultitagsHasTag
gameObject.MultitagsHasTagAny
gameObject.MultitagsHasTagsBoth
gameObject.MultitagsCount
gameObject.MultitagsAdd
gameObject.MultitagsRemove
gameObject.MultitagsGetList
gameObject.MultitagsRemoveAll
gameObject.MultitagsCopyTo
gameObject.MultitagsFindObjectsWithTag