Код :
Синтаксис:
Используется csharp
public void Awake ()
{
instance = this;
DontDestroyOnLoad (gameObject);
Debug.Log ("FB_INIT");
FB.Init (SetInit , OnHideWindow);
}
public void SetInit()
{
Debug.Log ("FB_INITED");
}
public void OnHideUnity(bool isGameShown)
{
Debug.Log ("FB_VISIBLE : " + isGameShown);
}
выводит вот-такои лог :
Синтаксис:
Используется csharp
FB_INIT
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/WebPlayerGenerated/UnityEngineDebug.cpp Line: 53)
Using SDK 5.2.1, Build 140527.5cde2752ea6f627
Platform assembly: C:\Users\Prog_9\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)
Platform assembly: C:\Users\Prog_9\AppData\LocalLow\Unity\WebPlayer\mono\Stable3.x.x\Data\lib\Mono.Security.dll (this message is harmless)
Non platform assembly: data-1BF33CC8 (this message is harmless)
ArgumentException: Invalid generic arguments
Parameter name: typeArguments
at (wrapper managed-to-native) System.Reflection.MonoMethod:MakeGenericMethod_impl (System.Type[])
at System.Reflection.MonoMethod.MakeGenericMethod (System.Type[] methodInstantiation) [0x00000] in <filename unknown>:0
at FB+RemoteFacebookLoader+<LoadFacebookClass>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
at FB+RemoteFacebookLoader+<Start>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0
кто-то подскажет в чем может быть проблема ?