Нужен программист
Структурированный и документированный кодирование (на английском языке)
-Должен быть в C # не JavaScript.
-Coder должны иметь большой опыт.
-Код будет рецензируем нашим программистом.
-Интеллектуальная собственность кода наша и однозначно наша.
-Конфиденциальность, никакого кода или работы не должна появляться на форумах и т.д.
Срок проекта две недели, с момента старта. Интересен часовой рейт, но и фиксед тоже приемлю.
General Functionality:
-Within a 3d environment, a regular real time 3d world we'd like to add the following functionality:
-In the world spheres will be places which are clickable. A click results in being dragged into the sphere after which regular navigation mode will change into 360 photo mode. This transition should look like either a graphical fade or space warp like using the initial video output and the following video output.
-In the 360 photo mode user can look around in a 360 panorama photo. http://www.virtueelbezoek.nl/index.php/home
-When the "return to 3D world" button is pressed you will exit the 360 panoramic mode and your position in the 3d world will correspondent with the 360 view.
-Multiple spheres are being placed in the model, each one corresponding with a particular spot in the 3d model.
Interface functionality
-Rotating in the view using either the sphere in the bottom middle of the screen or by draging the mouse while holding the left mouse button
-Zooming in and out in the image by using either the zoom slider or the mouse wheel
-Skipping from one 360view to the other by using the next and previous arrows in the screen. Mouse over on the button will give you information on what photo you are going to enter next; eg. dormatory, or Lincoln street corner, etc.
-A "return to 3D world" function that brings you back to the 3d model. To exit the 360 panorama mode, alternatively "esc" may be pressed.
-In the right down corner of either the 360 panorama or the normal 3d navigation mode, there will be a small map of where you are in the world. This functionality should also support different floors of for instance a building. Again this should work in real time, also in the regular 3d navigation mode. (only first person view)
-Graphics will be provided for.
Programming Demands
-Unity3D Version : 3.4
-Standalone, but usable for web in a later stage
- 360 Photo's should be kept outside of the video memory until loaded in the scene and dropped when not used annymore. Thus saving memory on both videocard and system.
- "- 360 Photo's should have an ID tag in the script telling the system where there user is in the system. AKA the 360 Photo of the engine room should correspondent with the location of the enige room equel to the shpere placed in the Enige room. A small CSV file could be intregraded to contain locations and pssition if an in game sollution is difficult.
"
Юрий, yurafeel@gmail.com
Skype: yurij.fil