Синтаксис:
Используется javascript
#pragma strict
var quaternionAngle = transform.rotation;
var x = quaternionAngle.x;
var xmin =50;
var xmax =310;
var y = quaternionAngle.y;
var ymin =90;
var ymax =280;
var z = quaternionAngle.z;
function FixedUpdate () {
if (xmin <= x <= xmax && ymin <= y <= ymax && z = 0)
{
transform.Rotate(Input.GetAxis("Horizontal")*1.5, Input.GetAxis("Vertical")*1.5, 0);
}
}
var quaternionAngle = transform.rotation;
var x = quaternionAngle.x;
var xmin =50;
var xmax =310;
var y = quaternionAngle.y;
var ymin =90;
var ymax =280;
var z = quaternionAngle.z;
function FixedUpdate () {
if (xmin <= x <= xmax && ymin <= y <= ymax && z = 0)
{
transform.Rotate(Input.GetAxis("Horizontal")*1.5, Input.GetAxis("Vertical")*1.5, 0);
}
}
но при компиляции выводит ошибку
Assets/camera.js(11,49): BCE0044: expecting ), found '='.
(Filename: Assets/camera.js Line: 11)
Assets/camera.js(11,51): BCE0043: Unexpected token: 0.
(Filename: Assets/camera.js Line: 11)
Assets/camera.js(13,84): BCE0044: expecting :, found ';'.
(Filename: Assets/camera.js Line: 13)
что я сделал не так?