Синтаксис:
Используется csharp
using UnityEngine;
using System.Collections;
public class EnemyMove : MonoBehaviour {
public Transform target;
public int moveSpeed;
public int rotationSpeed;
private Transform myTransform;
void Awake (){
myTransform = transform;
}
void Start () {
GameObject go = GameObject.FindGameObjectWithTag("Player");
target = go.transform;
}
void Update () {
Debug.DrawLine(target.position,myTransform.position,Color.yellow);
myTransform.rotation = Quaternion.Slerp(myTransform.rotation,Quaternion.LookRotation(target.position - myTransform.position),rotationSpeed*Time.deltaTime);
myTransform.position -= Vector3.forward * moveSpeed * Time.deltaTime;
}
}
using System.Collections;
public class EnemyMove : MonoBehaviour {
public Transform target;
public int moveSpeed;
public int rotationSpeed;
private Transform myTransform;
void Awake (){
myTransform = transform;
}
void Start () {
GameObject go = GameObject.FindGameObjectWithTag("Player");
target = go.transform;
}
void Update () {
Debug.DrawLine(target.position,myTransform.position,Color.yellow);
myTransform.rotation = Quaternion.Slerp(myTransform.rotation,Quaternion.LookRotation(target.position - myTransform.position),rotationSpeed*Time.deltaTime);
myTransform.position -= Vector3.forward * moveSpeed * Time.deltaTime;
}
}
Буду очень благодарен за помощь.