Синтаксис:
Используется csharp
Vector3 _rayBegin;
RaycastHit _HitInformation;
bool _rayBool;
float positionOb;
_rayBegin = transform.position;
_rayBegin.y = transform.position.y + 10f;
_rayBegin.x = transform.position.x + 10f;
_rayBol = Physics.Raycast(_rayBegin, -Vector3.up, out _HitInformation);