Код
Синтаксис:
Используется csharp
using UnityEngine;
namespace UnityStandardAssets.Utility
{
public class Move_step : MonoBehaviour
{
public GameObject m1;
public Transform m2;
private void OnTriggerStay(Collider m1)
{
if (m1)
{
Debug.Log("uuu");
}
}
}
}
namespace UnityStandardAssets.Utility
{
public class Move_step : MonoBehaviour
{
public GameObject m1;
public Transform m2;
private void OnTriggerStay(Collider m1)
{
if (m1)
{
Debug.Log("uuu");
}
}
}
}