Синтаксис:
Используется csharp
PreviewConstruct.Add(tempCul);
if (PreviewConstruct[0].gameObject.name == "Culindrik")
{
Instantiate(Culinder, PreviewConstruct[0].gameObject.transform.position, PreviewConstruct[0].gameObject.transform.rotation, PreviewConstruct[0].gameObject.transform.parent);
}
if (PreviewConstruct[0].gameObject.name == "Culindrik")
{
Instantiate(Culinder, PreviewConstruct[0].gameObject.transform.position, PreviewConstruct[0].gameObject.transform.rotation, PreviewConstruct[0].gameObject.transform.parent);
}