Вел разработку на одном компьютере под Android, все было хорошо. Перешел на другой - при компиляции (File - Build and Run) с опцией IL2CPP возникают ошибки. В режиме MONO - компилируется и запускается хорошо. Во встроенном плеере тоже работает нормально.
Уже что мог переставил: Unity, SDK, Android Studio, JDK - не помогло.
Версия Unity на обоих компах одинаковая 2020.1.6f1
На первом (где проблемы нет) стоит Windows 7, на втором Windows 10
Причем проект на внешнем жестком диске. Подключаю опять к старому компу - по прежнему все хорошо, на новом (тот же проект, на том же диске) не работает.
Ткните, пожалуйста, носом или пните в нужном направлении. Сил уже нет...
Вот список ошибок:
Ошибка 1:
Синтаксис:
Используется csharp
Failed running D:\Program Files\Unity\Hub\Editor\2020.1.6f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe -out=I:/Sudoku_block/v1/Sudoku_block/Temp/StagingArea/assets/bin/Data/Managed/tempStrip -x=I:/Sudoku_block/v1/Sudoku_block/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml -x=I:/Sudoku_block/v1/Sudoku_block/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml -d=I:/Sudoku_block/v1/Sudoku_block/Temp/StagingArea/assets/bin/Data/Managed --include-unity-root-assembly=I:/Sudoku_block/v1/Sudoku_block/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll --include-unity-root-assembly=I:/Sudoku_block/v1/Sudoku_block/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll --include-unity-root-assembly=I:/Sudoku_block/v1/Sudoku_block/Temp/StagingArea/assets/bin/Data/Managed/LeanLocalization.dll --include-unity-root-assembly=I:/Sudoku_block/v1/Sudoku_block/Temp/StagingArea/assets/bin/Data/Managed/LeanCommon.dll --include-unity-root-assembly=I:/Sudoku_block/v1/Sudoku_block/Temp/StagingArea/assets/bin/Data/Managed/LeanLocalization.TMP.dll --include-unity-root-assembly=I:/Sudoku_block/v1/Sudoku_block/Temp/StagingArea/assets/bin/Data/Managed/Unity.TextMeshPro.dll --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=I:/Sudoku_block/v1/Sudoku_block/Temp/StagingArea/assets/bin/Data/Managed --rule-set=Conservative --editor-data-file=I:/Sudoku_block/v1/Sudoku_block/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json --platform=Android --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-modules-asset-file="D:/Program Files/Unity/Hub/Editor/2020.1.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset"
stdout:
Fatal error in Unity CIL Linker
System.TypeInitializationException: ���樠������ ⨯� "System.Web.Util.Utf16StringValidator" �뤠� �᪫�祭��. ---> System.Configuration.ConfigurationErrorsException: ���⥬� ���䨣��樨 �� ��諠 ���樠������ ---> System.Configuration.ConfigurationErrorsException: ��������� ࠧ��� ���䨣��樨 startup. (D:\Program Files\Unity\Hub\Editor\2020.1.6f1\Editor\Data\il2cpp\build\deploy\net471\UnityLinker.exe.Config line 3)
� System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean ignoreLocal)
� System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(ConfigurationSchemaErrors schemaErrors)
� System.Configuration.ClientConfigurationSystem.EnsureInit(String configKey)
--- ����� ������ ����७���� �⥪� �᪫�祭�� ---
� System.Configuration.ClientConfigurationSystem.EnsureInit(String configKey)
� System.Configuration.ClientConfigurationSystem.PrepareClientConfigSystem(String sectionName)
� System.Configuration.ClientConfigurationSystem.System.Configuration.Internal.IInternalConfigSystem.GetSection(String sectionName)
� System.Configuration.ConfigurationManager.get_AppSettings()
� System.Web.Util.AppSettings.GetAppSettingsSection()
� System.Web.Util.AppSettings.EnsureSettingsLoaded()
� System.Web.Util.Utf16StringValidator..cctor()
--- ����� ������ ����७���� �⥪� �᪫�祭�� ---
� System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeString()
� System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeMemberName()
� System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeDictionary(Int32 depth)
� System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)
� System.Web.Script.Serialization.JavaScriptObjectDeserializer.BasicDeserialize(String input, Int32 depthLimit, JavaScriptSerializer serializer)
� System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
� System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
� Unity.Linker.Steps.InitializeEngineStrippingStep.LoadEditorData(UnityLinkContext context)
� Unity.Linker.Steps.InitializeEngineStrippingStep.Process()
� Mono.Linker.Steps.BaseStep.Process(LinkContext context)
� Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step)
� Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
� Mono.Linker.Pipeline.Process(LinkContext context)
� Unity.Linker.UnityDriver.Run()
� Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
� Unity.Linker.UnityDriver.RunDriver()
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String&, String&, IEnumerable`1, UnityLinkerRunInformation)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(UnityLinkerRunInformation)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
stdout:
Fatal error in Unity CIL Linker
System.TypeInitializationException: ���樠������ ⨯� "System.Web.Util.Utf16StringValidator" �뤠� �᪫�祭��. ---> System.Configuration.ConfigurationErrorsException: ���⥬� ���䨣��樨 �� ��諠 ���樠������ ---> System.Configuration.ConfigurationErrorsException: ��������� ࠧ��� ���䨣��樨 startup. (D:\Program Files\Unity\Hub\Editor\2020.1.6f1\Editor\Data\il2cpp\build\deploy\net471\UnityLinker.exe.Config line 3)
� System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean ignoreLocal)
� System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(ConfigurationSchemaErrors schemaErrors)
� System.Configuration.ClientConfigurationSystem.EnsureInit(String configKey)
--- ����� ������ ����७���� �⥪� �᪫�祭�� ---
� System.Configuration.ClientConfigurationSystem.EnsureInit(String configKey)
� System.Configuration.ClientConfigurationSystem.PrepareClientConfigSystem(String sectionName)
� System.Configuration.ClientConfigurationSystem.System.Configuration.Internal.IInternalConfigSystem.GetSection(String sectionName)
� System.Configuration.ConfigurationManager.get_AppSettings()
� System.Web.Util.AppSettings.GetAppSettingsSection()
� System.Web.Util.AppSettings.EnsureSettingsLoaded()
� System.Web.Util.Utf16StringValidator..cctor()
--- ����� ������ ����७���� �⥪� �᪫�祭�� ---
� System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeString()
� System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeMemberName()
� System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeDictionary(Int32 depth)
� System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)
� System.Web.Script.Serialization.JavaScriptObjectDeserializer.BasicDeserialize(String input, Int32 depthLimit, JavaScriptSerializer serializer)
� System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
� System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
� Unity.Linker.Steps.InitializeEngineStrippingStep.LoadEditorData(UnityLinkContext context)
� Unity.Linker.Steps.InitializeEngineStrippingStep.Process()
� Mono.Linker.Steps.BaseStep.Process(LinkContext context)
� Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step)
� Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
� Mono.Linker.Pipeline.Process(LinkContext context)
� Unity.Linker.UnityDriver.Run()
� Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
� Unity.Linker.UnityDriver.RunDriver()
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String&, String&, IEnumerable`1, UnityLinkerRunInformation)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(UnityLinkerRunInformation)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Ошибка 2:
Синтаксис:
Используется csharp
Exception: D:\Program Files\Unity\Hub\Editor\2020.1.6f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Ошибка 3:
Синтаксис:
Используется csharp
Build completed with a result of 'Failed'
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Ошибка 4:
Синтаксис:
Используется csharp
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <67055f1be3654e2a987254d5437ee5b8>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <67055f1be3654e2a987254d5437ee5b8>:0
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <67055f1be3654e2a987254d5437ee5b8>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <67055f1be3654e2a987254d5437ee5b8>:0
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()