Синтаксис:
Используется csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Opened : MonoBehaviour
{
public Material Locked_M;
public Material Open_M;
public bool isOpened;
void Update()
{
if(isOpened == false)
{
gameObject.GetComponent<MeshRenderer>().material = Locked_M;
}
else
{
gameObject.GetComponent<MeshRenderer>().material = Open_M;
}
}
public void Baay()
{
this.isOpened = true;
}
}
using System.Collections.Generic;
using UnityEngine;
public class Opened : MonoBehaviour
{
public Material Locked_M;
public Material Open_M;
public bool isOpened;
void Update()
{
if(isOpened == false)
{
gameObject.GetComponent<MeshRenderer>().material = Locked_M;
}
else
{
gameObject.GetComponent<MeshRenderer>().material = Open_M;
}
}
public void Baay()
{
this.isOpened = true;
}
}