Прошу вашей помощи, импортировал ассет на что Unity пожаловался на скрипт, многие ошибки устранил но вот две ошибки не получается, вот эти "error CS1514: { expected и error CS1513: } expected"
Вот сам скрипт:
Синтаксис:
Используется csharp
using UnityEngine;
using CharacterMotor;
public class CharacterMotor;
public class StepsHandlerExample : MonoBehaviour
{
private CharacterMotor charMot;
private Vector3 displacement;
private float iniBackSpeed;
private float iniForSpeed;
private float iniSideSpeed;
private Vector3 lastPos;
private float slowBackSpeed;
private float slowForSpeed;
private float slowSideSpeed;
public float slowWalkVolume = 0.1f;
private bool onetime;
public float normalWalkRate = 0.7f;
public float slowWalkRate = 1.5f;
private void Start()
{
lastPos = transform.position;
charMot = GetComponent<CharacterMotor>();
iniForSpeed = charMot.movement.maxForwardSpeed;
iniBackSpeed = charMot.movement.maxBackwardsSpeed;
iniSideSpeed = charMot.movement.maxSidewaysSpeed;
slowBackSpeed = charMot.movement.maxBackwardsSpeed - 6.0f;
slowForSpeed = charMot.movement.maxForwardSpeed - 7.0f;
slowSideSpeed = charMot.movement.maxSidewaysSpeed - 5.0f;
}
private void Update()
{
if (Input.GetKey(KeyCode.LeftShift))
{
GetComponent<AudioSource>().volume = slowWalkVolume;
charMot.movement.maxForwardSpeed = slowForSpeed;
charMot.movement.maxBackwardsSpeed = slowBackSpeed;
charMot.movement.maxSidewaysSpeed = slowSideSpeed;
if (onetime)
{
onetime = false;
CancelInvoke("NormalWalk");
InvokeRepeating("NormalWalk", 0f, slowWalkRate);
}
}
else
{
GetComponent<AudioSource>().volume = 1f;
charMot.movement.maxForwardSpeed = iniForSpeed;
charMot.movement.maxBackwardsSpeed = iniBackSpeed;
charMot.movement.maxSidewaysSpeed = iniSideSpeed;
if (!onetime)
{
onetime = true;
CancelInvoke("NormalWalk");
InvokeRepeating("NormalWalk", 0f, normalWalkRate);
}
}
}
private void NormalWalk()
{
displacement = transform.position - lastPos;
lastPos = transform.position;
if (!charMot.IsJumping())
{
if (displacement.magnitude > 0.01)
{
if (!GetComponent<AudioSource>().isPlaying)
{
GetComponent<AudioSource>().Play();
}
}
}
}
private void OnGUI()
{
GUI.Box(new Rect(Screen.width/12, Screen.height - (Screen.height/4), Screen.width/1.1f, Screen.height/5),
"Hold Left Shift to walk slowly without noise! see the difference if you run behind the enemy!");
}
}
using CharacterMotor;
public class CharacterMotor;
public class StepsHandlerExample : MonoBehaviour
{
private CharacterMotor charMot;
private Vector3 displacement;
private float iniBackSpeed;
private float iniForSpeed;
private float iniSideSpeed;
private Vector3 lastPos;
private float slowBackSpeed;
private float slowForSpeed;
private float slowSideSpeed;
public float slowWalkVolume = 0.1f;
private bool onetime;
public float normalWalkRate = 0.7f;
public float slowWalkRate = 1.5f;
private void Start()
{
lastPos = transform.position;
charMot = GetComponent<CharacterMotor>();
iniForSpeed = charMot.movement.maxForwardSpeed;
iniBackSpeed = charMot.movement.maxBackwardsSpeed;
iniSideSpeed = charMot.movement.maxSidewaysSpeed;
slowBackSpeed = charMot.movement.maxBackwardsSpeed - 6.0f;
slowForSpeed = charMot.movement.maxForwardSpeed - 7.0f;
slowSideSpeed = charMot.movement.maxSidewaysSpeed - 5.0f;
}
private void Update()
{
if (Input.GetKey(KeyCode.LeftShift))
{
GetComponent<AudioSource>().volume = slowWalkVolume;
charMot.movement.maxForwardSpeed = slowForSpeed;
charMot.movement.maxBackwardsSpeed = slowBackSpeed;
charMot.movement.maxSidewaysSpeed = slowSideSpeed;
if (onetime)
{
onetime = false;
CancelInvoke("NormalWalk");
InvokeRepeating("NormalWalk", 0f, slowWalkRate);
}
}
else
{
GetComponent<AudioSource>().volume = 1f;
charMot.movement.maxForwardSpeed = iniForSpeed;
charMot.movement.maxBackwardsSpeed = iniBackSpeed;
charMot.movement.maxSidewaysSpeed = iniSideSpeed;
if (!onetime)
{
onetime = true;
CancelInvoke("NormalWalk");
InvokeRepeating("NormalWalk", 0f, normalWalkRate);
}
}
}
private void NormalWalk()
{
displacement = transform.position - lastPos;
lastPos = transform.position;
if (!charMot.IsJumping())
{
if (displacement.magnitude > 0.01)
{
if (!GetComponent<AudioSource>().isPlaying)
{
GetComponent<AudioSource>().Play();
}
}
}
}
private void OnGUI()
{
GUI.Box(new Rect(Screen.width/12, Screen.height - (Screen.height/4), Screen.width/1.1f, Screen.height/5),
"Hold Left Shift to walk slowly without noise! see the difference if you run behind the enemy!");
}
}
Заранее всем спасибо большое.