Синтаксис:
Используется csharp
void Update () {
X = Input.GetAxis("Mouse X") * CursorSens * Time.deltaTime;
Y = -Input.GetAxis("Mouse Y") * CursorSens * Time.deltaTime;
Z = 0;
PlayerCamera.transform.rotation *= Quaternion.Euler(Y, X, 0.0f);
}
X = Input.GetAxis("Mouse X") * CursorSens * Time.deltaTime;
Y = -Input.GetAxis("Mouse Y") * CursorSens * Time.deltaTime;
Z = 0;
PlayerCamera.transform.rotation *= Quaternion.Euler(Y, X, 0.0f);
}