Синтаксис:
Используется csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class re : MonoBehaviour {
MeshRenderer meschRenderer;
public Texture reText;
void Start()
{
meschRenderer = GetComponent<MeshRenderer>();
}
public void CAT()
{
meschRenderer.material.SetTexture("_MainTex", reText);
}
}
using System.Collections.Generic;
using UnityEngine;
public class re : MonoBehaviour {
MeshRenderer meschRenderer;
public Texture reText;
void Start()
{
meschRenderer = GetComponent<MeshRenderer>();
}
public void CAT()
{
meschRenderer.material.SetTexture("_MainTex", reText);
}
}