Синтаксис:
Используется csharp
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class TouchButton : MonoBehaviour, IPointerUpHandler, IPointerDownHandler
{
public bool pressButton;
public virtual void OnPointerDown(PointerEventData ped)
{
pressButton = true;
Debug.Log(transform.name);
}
public virtual void OnPointerUp(PointerEventData ped)
{
pressButton = false;
}
}
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class TouchButton : MonoBehaviour, IPointerUpHandler, IPointerDownHandler
{
public bool pressButton;
public virtual void OnPointerDown(PointerEventData ped)
{
pressButton = true;
Debug.Log(transform.name);
}
public virtual void OnPointerUp(PointerEventData ped)
{
pressButton = false;
}
}