ASDev 20 сен 2018, 16:01
Спасибо за наводку, помог один из комментариев
JUL 13, 2017 15:05
I found a workaround:
The position and rotation of the controllers is updated in the Script "SteamVR_TrackedObject.cs" in the method OnNewPoses().
This Skript I modified like this: Instead of setting the position and rotation in OnNewPoses() i store the information in variables.
Then i add the Unity Update() functions and do the setting there.
I Do it in Update(), LateUpdate() and FixedUpdate() because otherwise it seamed not fluend, but that could easily caused by my vive rig setup and not the code.
Перенёс изменение позиции из функции OnNewPoses() в Update() и всё заработало как надо