Привет! У тебя не было проблем при сборке приложения из-за рекламы unity ads?
У меня 3 смачных ошибки выдает
Помоги если знаешь!
Ошибка №1
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Java\jdk1.8.0_181\bin\java.exe -classpath "E:\Unity3D\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.2.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':transformDexWithDexForRelease'.
> com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException: java.util.concurrent.ExecutionException: com.android.dex.DexException: Multiple dex files define Lcom/unity3d/ads/BuildConfig;
* Try:
Run with —stacktrace option to get the stack trace. Run with —info or —debug option to get more log output.
* Get more help at
https://help.gradle.orgBUILD FAILED in 32s
]
stdout[
Starting a Gradle Daemon, 1 stopped Daemon could not be reused, use —status for details
reBuild UP-TO-DATE
reReleaseBuild
:compileReleaseAidl
:compileReleaseRenderscript
:checkReleaseManifest
:generateReleaseBuildConfig
repareLintJar
:generateReleaseResValues
:generateReleaseResources
:mergeReleaseResources
:createReleaseCompatibleScreenManifests
rocessReleaseManifest
:splitsDiscoveryTaskRelease
rocessReleaseResources
:generateReleaseSources
:javaPreCompileRelease
:compileReleaseJavaWithJavac
:compileReleaseNdk NO-SOURCE
:compileReleaseSources
:lintVitalRelease
:mergeReleaseShaders
:compileReleaseShaders
:generateReleaseAssets
:mergeReleaseAssets
:transformClassesWithPreDexForRelease
:transformDexWithDexForRelease FAILED
20 actionable tasks: 20 executed
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Ошибка №2
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Ошибка №3
nityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:187
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:94
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Гуглил гуглил и нашел совет что надо удалить файл "unity-ads.aar" который находится в Assets/packages\com.unity.ads@2.0.8\Editor\Resources\Android\builds\unity-ads.aar
Удалил его и после вроде бы все шло хорошо и приложение сбилдилось, но нет, Unity пишет что приложение сбилдилось, а его нет нигде, и в консоле снова ошибка только теперь совсем 1:
FileNotFoundException:Unity\cache\packages\packages.unity.com\com.unity.ads@2.0.8\Editor\Resources\Android\builds\unity-ads.aar does not exist