ToxWill 22 авг 2018, 17:51
NullReferenceException: Object reference not set to an instance of an object
HealthAndDamage.OnHealthChanged (Int32 newHealth) (at Assets/Scripts/Networking/HealthAndDamage.cs:80)
HealthAndDamage.set_Networkhealth (Int32 value)
HealthAndDamage.CmdSetHealth (Int32 newHealth) (at Assets/Scripts/Networking/HealthAndDamage.cs:22)
HealthAndDamage.CallCmdSetHealth (Int32 newHealth)
HealthAndDamage.OnStartLocalPlayer () (at Assets/Scripts/Networking/HealthAndDamage.cs:15)
UnityEngine.Networking.NetworkIdentity.SetLocalPlayer (Int16 localPlayerControllerId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:777)
UnityEngine.Networking.NetworkServer.SetupLocalPlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.Networking.NetworkIdentity uv, UnityEngine.Networking.PlayerController newPlayerController) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:1004)
UnityEngine.Networking.NetworkServer.InternalAddPlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.GameObject playerGameObject, Int16 playerControllerId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:943)
UnityEngine.Networking.NetworkServer.AddPlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.GameObject player, Int16 playerControllerId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:906)
UnityEngine.Networking.NetworkManager.OnServerAddPlayerInternal (UnityEngine.Networking.NetworkConnection conn, Int16 playerControllerId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:1062)
UnityEngine.Networking.NetworkManager.OnServerAddPlayer (UnityEngine.Networking.NetworkConnection conn, Int16 playerControllerId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:1028)
UnityEngine.Networking.NetworkManager.OnServerAddPlayerMessageInternal (UnityEngine.Networking.NetworkMessage netMsg) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:878)
UnityEngine.Networking.NetworkConnection.InvokeHandler (Int16 msgType, UnityEngine.Networking.NetworkReader reader, Int32 channelId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:219)
UnityEngine.Networking.NetworkServer.InvokeHandlerOnServer (UnityEngine.Networking.ULocalConnectionToServer conn, Int16 msgType, UnityEngine.Networking.MessageBase msg, Int32 channelId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:1651)
UnityEngine.Networking.ULocalConnectionToServer.Send (Int16 msgType, UnityEngine.Networking.MessageBase msg) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/LocalConnections.cs:83)
UnityEngine.Networking.ClientScene.AddPlayer (UnityEngine.Networking.NetworkConnection readyConn, Int16 playerControllerId, UnityEngine.Networking.MessageBase extraMessage) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:207)
UnityEngine.Networking.ClientScene.AddPlayer (UnityEngine.Networking.NetworkConnection readyConn, Int16 playerControllerId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:140)
UnityEngine.Networking.ClientScene.AddPlayer (Int16 playerControllerId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:134)
UnityEngine.Networking.NetworkManager.OnClientSceneChanged (UnityEngine.Networking.NetworkConnection conn) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:1172)
UnityEngine.Networking.NetworkManager.FinishLoadScene () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:725)
UnityEngine.Networking.NetworkManager.UpdateScene () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:765)
UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:1089)