Синтаксис:
Используется csharp
void Start(){
GameObject[] allGo = FindObjectsOfType<GameObject> ();}
void OnMouseUpAsButton ()
{
if (ads == true)
ShowRewardedAd ();
else if (ads == false)
{
foreach (GameObject go in allGo){
if(!go.CompareTag("banner"))
Instantiate (banner1, new Vector2 (0, 0), Quaternion.identity);
}
}
else if (Application.internetReachability == NetworkReachability.NotReachable)
{
foreach (GameObject go in allGo){
if(!go.CompareTag("banner"))
Instantiate (banner, new Vector2 (0, 0), Quaternion.identity);
}
}
}
GameObject[] allGo = FindObjectsOfType<GameObject> ();}
void OnMouseUpAsButton ()
{
if (ads == true)
ShowRewardedAd ();
else if (ads == false)
{
foreach (GameObject go in allGo){
if(!go.CompareTag("banner"))
Instantiate (banner1, new Vector2 (0, 0), Quaternion.identity);
}
}
else if (Application.internetReachability == NetworkReachability.NotReachable)
{
foreach (GameObject go in allGo){
if(!go.CompareTag("banner"))
Instantiate (banner, new Vector2 (0, 0), Quaternion.identity);
}
}
}
по идеи он должен проверять есть ли на сцене объекты с тегом баннер если нет то создавать баннер