Синтаксис:
Используется csharp
IEnumerator Start()
{
WWW www = WWW.LoadFromCacheOrDownload("file:///" + Application.dataPath + "/Data/testBundle", 1);
yield return www;
AssetBundle assetBundle = www.assetBundle;
AssetBundleRequest request = assetBundle.LoadAssetAsync<GameObject>("123");
yield return request;
UnityEngine.Object.Instantiate<GameObject>(request.asset as GameObject);
yield break;
}
{
WWW www = WWW.LoadFromCacheOrDownload("file:///" + Application.dataPath + "/Data/testBundle", 1);
yield return www;
AssetBundle assetBundle = www.assetBundle;
AssetBundleRequest request = assetBundle.LoadAssetAsync<GameObject>("123");
yield return request;
UnityEngine.Object.Instantiate<GameObject>(request.asset as GameObject);
yield break;
}
Сам бандл грузится, я могу в него врезаться или получить о нем какую-либо информацию, но его меш пропадает.