Вот часть кода:
Синтаксис:
Используется csharp
int layerMask = 1 << 10;
layerMask = ~layerMask;
RaycastHit hitLeftFoot;
if(Physics.Raycast(leftFootLocation.position,Vector3.down,out hitLeftFoot,distRayCheck,layerMask)){
Debug.DrawRay(leftFootLocation.transform.position, transform.TransformDirection(-Vector3.up) * hitLeftFoot.distance, Color.red);
leftFootAudioSource.PlayOneShot(impactLeft, 0.7F);
}
RaycastHit hitRightFoot;
if(Physics.Raycast(rightFootLocation.position,Vector3.down,out hitRightFoot,distRayCheck,layerMask)){
Debug.DrawRay(rightFootLocation.transform.position, transform.TransformDirection(-Vector3.up) * hitRightFoot.distance, Color.red);
rightFootAudioSource.PlayOneShot(impactRight, 0.7F);
}
}
layerMask = ~layerMask;
RaycastHit hitLeftFoot;
if(Physics.Raycast(leftFootLocation.position,Vector3.down,out hitLeftFoot,distRayCheck,layerMask)){
Debug.DrawRay(leftFootLocation.transform.position, transform.TransformDirection(-Vector3.up) * hitLeftFoot.distance, Color.red);
leftFootAudioSource.PlayOneShot(impactLeft, 0.7F);
}
RaycastHit hitRightFoot;
if(Physics.Raycast(rightFootLocation.position,Vector3.down,out hitRightFoot,distRayCheck,layerMask)){
Debug.DrawRay(rightFootLocation.transform.position, transform.TransformDirection(-Vector3.up) * hitRightFoot.distance, Color.red);
rightFootAudioSource.PlayOneShot(impactRight, 0.7F);
}
}