Все объекты, которые имеют RigidBody должны добавляться в лист DrObj но, этого не происходит. Не знаю почему, вот код:
if (Distance > 30 & !psy & Psy_again_t >= 0) {
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Collider[] collider = Physics.OverlapSphere (Target.transform.position, 20f);
Psy_again_t = -6f;
Psy_drop_t_drop = -2f;
foreach (Collider obj in collider){
if (!obj.GetComponent<Rigidbody> () == null ){
DrObj.Add (obj.transform);
Psy_drop_t_drop = -2f;
}
}
if(Psy_drop_t_drop < 0){
foreach (Transform obj2 in DrObj){
obj2.GetComponent<Rigidbody> ().AddForce(Vector3.up * (0.1f * Time.deltaTime));
}
}
if (Psy_drop_t_drop >= 0){
int i = -1;
foreach (Transform obj3 in DrObj){
obj3.GetComponent<Rigidbody> ().AddForce((Target.transform.position - transform.position) * 4);
i++;
DrObj.RemoveAt (i);
}
}
}