01-14 21:44:34.980: V/WindowManager(670): Changing focus from Window{42c9ee70 u0 com.IbexRun.IbexGame/com.unity3d.player.UnityPlayerActivity} to null Callers=com.android.server.wm.WindowManagerService.setFocusedApp:4405 com.android.server.am.ActivityManagerService.setFocusedActivityLocked:2431 com.android.server.am.ActivityStackSupervisor.startActivityUncheckedLocked:2338 com.android.server.am.ActivityStackSupervisor.startActivityLocked:1583
01-14 21:44:34.981: I/WindowManager(670): Losing focus: Window{42c9ee70 u0 com.IbexRun.IbexGame/com.unity3d.player.UnityPlayerActivity}
01-14 21:44:35.078: D/ActivityThread(25239): ACT-AM_ON_PAUSE_CALLED ActivityRecord{4222a0f8 token=android.os.BinderProxy@422298c0 {com.IbexRun.IbexGame/com.unity3d.player.UnityPlayerActivity}}
01-14 21:44:35.101: D/WebView(25239): evaluateJavascript=javascript:window.nativebridge.handleEvent(["LIFECYCLE","PAUSED","com.unity3d.player.UnityPlayerActivity"]);
01-14 21:44:39.722: D/ActivityThread(25239): ACT-AM_ON_RESUME_CALLED ActivityRecord{4222a0f8 token=android.os.BinderProxy@422298c0 {com.IbexRun.IbexGame/com.unity3d.player.UnityPlayerActivity}}
01-14 21:44:39.723: V/PhoneWindow(25239): DecorView setVisiblity: visibility = 0 ,Parent =ViewRoot{42243ae8 com.IbexRun.IbexGame/com.unity3d.player.UnityPlayerActivity,ident = 0}, this =com.android.internal.policy.impl.PhoneWindow$DecorView{4223c608 V.E..... R.....I. 0,0-1280,720}
01-14 21:44:39.747: V/WindowManager(670): Changing focus from Window{42e4cb68 u0 com.google.android.play.games/com.google.android.gms.games.ui.signin.SignInActivity} to Window{42c9ee70 u0 com.IbexRun.IbexGame/com.unity3d.player.UnityPlayerActivity} Callers=com.android.server.wm.WindowManagerService.handleAppTransitionReadyLocked:9542 com.android.server.wm.WindowManagerService.performLayoutAndPlaceSurfacesLockedInner:10125 com.android.server.wm.WindowManagerService.performLayoutAndPlaceSurfacesLockedLoop:9008 com.android.server.wm.WindowManagerService.performLayoutAndPlaceSurfacesLocked:8950
01-14 21:44:39.754: I/WindowManager(670): Gaining focus: Window{42c9ee70 u0 com.IbexRun.IbexGame/com.unity3d.player.UnityPlayerActivity}
01-14 21:44:39.757: D/WebView(25239): evaluateJavascript=javascript:window.nativebridge.handleEvent(["LIFECYCLE","RESUMED","com.unity3d.player.UnityPlayerActivity"]);
01-14 21:44:39.765: V/ActivityManager(670): ACT-Activity idle: Token{42cb3ef0 ActivityRecord{42289db8 u0 com.IbexRun.IbexGame/com.unity3d.player.UnityPlayerActivity t133}}
01-14 21:44:40.161: I/BufferQueue(142): [com.IbexRun.IbexGame/com.unity3d.player.UnityPlayerActivity](this:0xb8ca6ec8,id:2166,api:1,p:25239,c:142) new GraphicBuffer needed
01-14 21:44:40.170: I/BufferQueue(142): [com.IbexRun.IbexGame/com.unity3d.player.UnityPlayerActivity](this:0xb8ca6ec8,id:2166,api:1,p:25239,c:142) [queue] fps:0.14, dur:7348.25, max:7348.25, min:7348.25
01-14 21:44:40.199: I/GLConsumer(142): [com.IbexRun.IbexGame/com.unity3d.player.UnityPlayerActivity](this:0xb8c9e998,api:1) [void* android::GLConsumer::createImage(EGLDisplay, const android::sp<android::GraphicBuffer>&, const android::Rect&)]
01-14 21:44:42.693: I/View(25239): Touch down dispatch to com.unity3d.player.UnityPlayer{42232e28 V.E..... ........ 0,0-1280,720}, event = MotionEvent { action=ACTION_DOWN, id[0]=0, x[0]=711.44415, y[0]=455.36755, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=80848321, downTime=80848321, deviceId=2, source=0x1002 }
01-14 21:44:42.838: I/View(25239): Touch up dispatch to com.unity3d.player.UnityPlayer{42232e28 V.E..... ........ 0,0-1280,720}, event = MotionEvent { action=ACTION_UP, id[0]=0, x[0]=711.44415, y[0]=455.36755, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=80848466, downTime=80848321, deviceId=2, source=0x1002 }
01-14 21:44:43.838: I/View(25239): Touch down dispatch to com.unity3d.player.UnityPlayer{42232e28 V.E..... ........ 0,0-1280,720}, event = MotionEvent { action=ACTION_DOWN, id[0]=0, x[0]=709.44574, y[0]=433.39807, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=80849465, downTime=80849465, deviceId=2, source=0x1002 }
01-14 21:44:43.982: I/View(25239): Touch up dispatch to com.unity3d.player.UnityPlayer{42232e28 V.E..... ........ 0,0-1280,720}, event = MotionEvent { action=ACTION_UP, id[0]=0, x[0]=709.44574, y[0]=433.39807, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=80849611, downTime=80849465, deviceId=2, source=0x1002 }
01-14 21:44:44.107: I/Unity(25239): UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
01-14 21:44:44.107: I/Unity(25239): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
01-14 21:44:44.107: I/Unity(25239): UnityEngine.Logger:Log(LogType, Object)
01-14 21:44:44.107: I/Unity(25239): UnityEngine.Debug:Log(Object)
01-14 21:44:44.107: I/Unity(25239): UnityEngine.MonoBehaviour:print(Object)
01-14 21:44:44.107: I/Unity(25239): LeaderBoardGoogle:<Start>m__0(Boolean) (at C:\unity\ibex\Assets\scripts\LeaderBoardGoogle.cs:27)
01-14 21:44:44.107: I/Unity(25239): GooglePlayGames.<Authenticate>c__AnonStorey1:<>m__0(Boolean, String) (at C:\unity\ibex\Assets\GooglePlayGames\ISocialPlatform\PlayGamesPlatform.cs:395)
01-14 21:44:44.107: I/Unity(25239): GooglePlayGames.Native.<InvokeCallbackOnGameThread>c__AnonStorey1`2:<>m__0() (at C:\unity\ibex\Assets\GooglePlayGames\Platforms\Native\NativeClient.cs:171)
01-14 21:44:44.107: I/Unity(25239): GooglePlayGames.OurUtils.PlayGamesHelperObject:Update() (at C:\unity\ibex\Assets\GooglePlayGames\OurUtils\PlayGamesHelperObject.cs:135)
01-14 21:44:44.655: I/View(25239): Touch down dispatch to com.unity3d.player.UnityPlayer{42232e28 V.E..... ........ 0,0-1280,720}, event = MotionEvent { action=ACTION_DOWN, id[0]=0, x[0]=703.45044, y[0]=430.40222, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=80850280, downTime=80850280, deviceId=2, source=0x1002 }
01-14 21:44:44.788: I/View(25239): Touch up dispatch to com.unity3d.player.UnityPlayer{42232e28 V.E..... ........ 0,0-1280,720}, event = MotionEvent { action=ACTION_UP, id[0]=0, x[0]=703.45044, y[0]=430.40222, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=80850416, downTime=80850280, deviceId=2, source=0x1002 }
01-14 21:44:45.304: I/View(25239): Touch down dispatch to com.unity3d.player.UnityPlayer{42232e28 V.E..... ........ 0,0-1280,720}, event = MotionEvent { action=ACTION_DOWN, id[0]=0, x[0]=701.45197, y[0]=425.40915, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=80850930, downTime=80850930, deviceId=2, source=0x1002 }
01-14 21:44:45.456: I/View(25239): Touch up dispatch to com.unity3d.player.UnityPlayer{42232e28 V.E..... ........ 0,0-1280,720}, event = MotionEvent { action=ACTION_UP, id[0]=0, x[0]=701.45197, y[0]=425.40915, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=80851085, downTime=80850930, deviceId=2, source=0x1002 }
01-14 21:44:46.119: I/View(25239): Touch down dispatch to com.unity3d.player.UnityPlayer{42232e28 V.E..... ........ 0,0-1280,720}, event = MotionEvent { action=ACTION_DOWN, id[0]=0, x[0]=695.45667, y[0]=418.41888, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=80851745, downTime=80851745, deviceId=2, source=0x1002 }
01-14 21:44:46.243: I/View(25239): Touch up dispatch to com.unity3d.player.UnityPlayer{42232e28 V.E..... ........ 0,0-1280,720}, event = MotionEvent { action=ACTION_UP, id[0]=0, x[0]=695.45667, y[0]=418.41888, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=80851872, downTime=80851745, deviceId=2, source=0x1002 }