Синтаксис:
Используется csharp
public GameObject card;
public Camera camera;
public bool ch = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
RaycastHit hit;
Ray ray = camera.ScreenPointToRay (Input.mousePosition);
if (Physics.Raycast (ray, out hit)) {
Transform objectHit = hit.transform;
if (Input.GetMouseButton (0)) {
if (hit.collider.tag == "karta") {
Instantiate (card, objectHit);
}
}
}
}
}
public Camera camera;
public bool ch = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
RaycastHit hit;
Ray ray = camera.ScreenPointToRay (Input.mousePosition);
if (Physics.Raycast (ray, out hit)) {
Transform objectHit = hit.transform;
if (Input.GetMouseButton (0)) {
if (hit.collider.tag == "karta") {
Instantiate (card, objectHit);
}
}
}
}
}