Синтаксис:
Используется csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class bandle : MonoBehaviour {
[MenuItem("Simple Bundles/build")]
static void BuildBundles()
{
string path = EditorUtility.SaveFolderPanel("Save Bundle ", "", "");
if(path.Length!=0)
{
BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
}
}
}
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class bandle : MonoBehaviour {
[MenuItem("Simple Bundles/build")]
static void BuildBundles()
{
string path = EditorUtility.SaveFolderPanel("Save Bundle ", "", "");
if(path.Length!=0)
{
BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
}
}
}
Пытаюсь собрать assetbundles, но появляется ошибка:interal error:target platform mismatch