using UnityEngine;
Синтаксис:
Используется csharp
using System.Collections;
public class LevelsLoad : MonoBehaviour {
public string Level;
public void OnTriggerEnter(Collider collision) {
if(collision.CompareTag("Player")){
StartCoroutine (Load ());
}
}
IEnumerator Load() {
AsyncOperation async = Application.LoadLevelAsync(Level);
yield return async;
Debug.Log("Loading complete");
}
}
public class LevelsLoad : MonoBehaviour {
public string Level;
public void OnTriggerEnter(Collider collision) {
if(collision.CompareTag("Player")){
StartCoroutine (Load ());
}
}
IEnumerator Load() {
AsyncOperation async = Application.LoadLevelAsync(Level);
yield return async;
Debug.Log("Loading complete");
}
}